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Tag Archives: Simon Scheiber

Week 327, 328 and 329

It’s been qui­et around here due to a big push on wrap­ping up our cur­rent client engage­ments before the end of the year. Most of our time was spent on HENDO. I head­ed over to Berlin to spend a few days with Alper in the same room, fill­ing white­boards as we worked towards a design concept. […]

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Week 313

The big one this week as in the weeks before was Free Birds. After a suit­able amount of UI wran­gling, bug hunt­ing (and squash­ing) we deliv­ered the first pub­lic beta on sched­ule at the end of the week. It is now playable in Air­borne Muse­um. I am super proud of what the team has achieved, […]

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Week 312

The big focus this week was once again Free Birds, our iBea­­con-enabled muse­um game app for fam­i­lies, about free­dom. Alper con­tin­ued devel­op­ment, Tim worked on art and UI, and I did a lot of build­ing and test­ing, and pro­­duc­­tion-type stuff. On TEDASUKE, I got every­thing ready for brief­ing Simon on Fri­day, who will help us […]

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Week 281

To make the most of the first full work­week of the new year Alper arrived from Berlin to work with me at the Utrecht stu­dio on a num­ber of things. We kicked off our sec­ond project with KLM on Wednes­day. I went over to “build­ing 600” on Schiphol Noord to share our pre­lim­i­nary ideas for […]

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Week 264

The delayed arrival of these notes should tell you some­thing about what kind of week last week was: busy. For me, it was all about deliv­er­ing and run­ning Cam­parc. We’ll write more about it soon and are also sift­ing through our copi­ous pho­tos and videos. For now, suf­fice to say we had a more or less […]

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Week 261

I have just returned from the Alps this week­end and direct­ly trav­elled to the Nether­lands to do some after hol­i­day catch­ing up with Kars. Stand­ing is pro­gress­ing very nice­ly thanks to Simon’s hard work. We’ll be ready to launch the redesigned app and web­site soon. We’ve been in talks about mak­ing a game about cam­era surveillance […]

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Week 252

Last week we were again in lots of talks with peo­ple for poten­tial future projects. We are get­ting a lot of atten­tion on many fronts so we are rather pleased about that. On Tues­day Nina Polak of Dutch online jour­nal­ism plat­form De Cor­re­spon­dent pub­lished an inter­view with us that we are very pleased with. It is […]

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Week 251

We kicked off this week on Tues­day fol­low­ing the extra-long Pen­te­cost week­end with a review of the work that lead up to Stand­ing’s launch at Media­mat­ic. After tak­ing stock of the way it was received, we strate­gised a bit and set­tled on a direc­tion for the next few iter­a­tions. We drew up a list of […]

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Week 247

We focused on two projects this week: SHIJIMI and Stand­ing (for­mer­ly known as AJI). For SHIJIMI, we wrote a pro­pos­al and had a meet­ing with Hei­j­mans and Rezone to dis­cuss it and oth­er doc­u­ments draft­ed ear­li­er by them. Each is a posi­tion paper of sorts, and next we need to merge them all into one thing […]

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Week 244

Last week was cut a bit short because of the East­er break. Recharg­ing our bat­ter­ies a bit was a good thing for the amount of stuff we want­ed to push out. KEGANI con­tin­ued with us putting the last touch­es on the game pro­to­types and dis­cussing how to fur­ther flesh out the pro­pos­al to be able to […]

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