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Tag Archives: Play Matters

‘Playful Design for Activism’ at E-Motive Day 2015

At the start of this year I was invit­ed to demo Stand­ing and to speak at E-Motive Day, a join­ing of inno­v­a­tive civ­il soci­ety organ­i­sa­tions inter­est­ed in (as they put it) North-South exchanges. In my lec­ture I talked about how Stand­ing works and why it is inter­est­ing for civ­il soci­ety organ­i­sa­tions (or NGOs). I also […]

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Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respec­tive­ly, while Alper donned his devel­op­er hat, and I switched between my pro­duc­er, agile coach, and design­er roles. There’s a lot to do, as usu­al, but we’ve made good progress. […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty […]

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Week 288

I was joined by Alper in the Utrecht stu­dio again this week. With all that’s going on in NL at the moment it’s nice to have him on site a lit­tle more fre­quent­ly. One of the things we did was start the sec­ond sprint on SHACHI. Alper and Tim worked togeth­er on the alpha ver­sion […]

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Play Matters

When Miguel Sicart’s Play Mat­ters was pub­lished in August of last year it imme­di­ate­ly went on my to-read list but it took me a while before pick­ing it up. When I did I was imme­di­ate­ly hooked. Not since The Well-Played Game have a I come across such a thought­ful treat­ment of play. Play Mat­ters is […]

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