The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress.
On to the remaining projects. I produced a first round of wireframes for TEDASUKE and reviewed them with the client. For KOKORO, we wrote user stories and scheduled the next sprint. And finally, for BANKEN, I tested the release candidate (so close!)
Not much movement on the Bycatch front, but we hope to make some cool conference appearance announcements soon.
And finally, two publications: Sebastian reviewed Play Matters in Game Studies, and I reported on an automated game design symposium.
This entry was posted in Weeknotes and tagged automated game design, BANKEN, Bycatch, Free Birds, KOKORO, Niels 't Hooft, Play Matters, procedural content generation, Sebastian Deterding, SHACHI, TEDASUKE, Tim Hengeveld, Vrije Vogels. Bookmark the
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Week 311
The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress.
On to the remaining projects. I produced a first round of wireframes for TEDASUKE and reviewed them with the client. For KOKORO, we wrote user stories and scheduled the next sprint. And finally, for BANKEN, I tested the release candidate (so close!)
Not much movement on the Bycatch front, but we hope to make some cool conference appearance announcements soon.
And finally, two publications: Sebastian reviewed Play Matters in Game Studies, and I reported on an automated game design symposium.