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Week 311
The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress.
On to the remaining projects. I produced a first round of wireframes for TEDASUKE and reviewed them with the client. For KOKORO, we wrote user stories and scheduled the next sprint. And finally, for BANKEN, I tested the release candidate (so close!)
Not much movement on the Bycatch front, but we hope to make some cool conference appearance announcements soon.
And finally, two publications: Sebastian reviewed Play Matters in Game Studies, and I reported on an automated game design symposium.