It was at DiGRA that I first heard Eric Zimmerman talk about the idea of this being a ludic age. We’re in the period that follows the information age, which we’ve more or less left behind. In the ludic age, says Zimmerman, “information itself is put at play”.1 What does that mean? It can’t just […]
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- Shifting from Gamification to Playful Design
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- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
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- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


A Free-to-Play World, our brief for IED students at the RCA
A while ago, we were invited by John Fass to come up with a play-focused brief for students of the Information Experience Design programme at the RCA. De-Computation is a theme running through a lot of the work there, so we though it would be it would be interesting to ask the students to deconstruct […]