It was at DiGRA that I first heard Eric Zimmerman talk about the idea of this being a ludic age. We’re in the period that follows the information age, which we’ve more or less left behind. In the ludic age, says Zimmerman, “information itself is put at play”.1 What does that mean? It can’t just […]
-
You are reading the Hubbub blog. We write about work we’ve done and (occasionally) things we find interesting. A feed is also available.
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts


Week 212
On Monday last week I returned from a fun stay in Warsaw. That same day, I attended This happened – Utrecht #17. As almost always, the talks were lovely honest accounts of how things were made. I was particularly taken with Mieke Meijer’s story about her discovery of a wood-like material made of old newspapers. […]