We’re proud today to present Bycatch, a card game that we have been developing and that’s available for pre-order right now. As the site says, Bycatch is a game about ‘flawed surveillance, impossible decisions and the people caught in between.’ Players can shelter civilians, gather intelligence about those of others and based on this intelligence […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 276
Last week we finished a lot of stuff which is really nice. Bycatch is now ready to print thanks to the efforts of Kars and Ties. I presented about the concept at Talk and Play and did an impromptu playtest both of which were very well received. We’re now planning how to tell people about […]