Last week was the penultimate week for Camparc so everybody was heavily involved in work on that. I did research on how to get videostreaming to work on OS X whose capabilities seem to have seriously regressed. I built a custom app using VLCKit that does what we want it to do. Aldo Hoeben worked […]
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Making Camparc
This is a writeup of how we went about making Camparc, a panoramic camera ball. The story starts in July 2014 when STRP asks us to make a public space game for a ‘scene’ — one of the events leading up to their 2015 biennial. They were looking for something eye-catching, accessible to a broad audience, […]