For a while now, I’ve been part of a research project at the Utrecht School of the Arts, called Playing with Pigs. Up till now, I’ve referred to it as project Buta on this blog. We’re researching the weird relationship humans have with domesticated pigs. You know, pigs that are farmed for meat. The way […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


A video of the Code 4 player experience
It’s not always easy communicating what the games we make feel like. Many of them take place as much off the screen as on, or employ no major visual media whatsoever. So there are no screenshots to post that would give you an impression of the player experience. This certainly applies to Code 4, the […]