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A video of the Code 4 player experience

It’s not always easy com­mu­ni­cat­ing what the games we make feel like. Many of them take place as much off the screen as on, or employ no major visu­al media what­so­ev­er. So there are no screen­shots to post that would give you an impres­sion of the play­er experience.

This cer­tain­ly applies to Code 4, the large scale game for orga­ni­za­tion­al change that we pro­duced last year for the Dutch Tax Admin­is­tra­tion, in col­lab­o­ra­tion with Demo­vides and the Utrecht School of the Arts. True, part of it is played on a cus­tom-built web­site, but just as much hap­pens through email, tele­phone, live encoun­ters with actors, and of course much phys­i­cal social inter­ac­tion with team­mates and com­pet­ing players.

So we’ve pro­duced a video that illus­trates key aspects of Code 4’s game­play. Here it is:

Watch it on Vimeo, a Dutch ver­sion is also available.

You can read more about Code 4 in this project write­up. If you’re inter­est­ed in run­ning this game in your orga­ni­za­tion, or are inter­est­ed in using games for orga­ni­za­tion­al change in gen­er­al, do get in touch.

Final­ly, I’d like to thank all the peo­ple at the Dutch Tax Admin­is­tra­tion who were kind enough to assist us in front and behind the scenes, Hein Lager­weij for doing an excel­lent job on the video pro­duc­tion and of course the full Code 4 team for mak­ing this thing happen.

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