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Tag Archives: music

PRACTICE 2014 recap

This year’s PRACTICE, the game design con­fer­ence at NYU Game­cen­ter, was as great as expect­ed. It’s real­ly nice to be sur­round­ed by game design­ers for a cou­ple of days and to be able to dis­cuss game design in detail. As Frank Lantz put it in the intro­duc­tion: “Game design is a sick­ness and the only […]

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A taste of Mega Monster Battle Arena’s music

In 2009, we were involved with one of the 11kernenoperas pro­duced by Dario Fo for the fifth anniver­sary of the West­land munic­i­pal­i­ty. The result was Mega Mon­ster Bat­tle Are­na™, a mix between a game and con­tem­po­rary music the­atre for youth. The music was writ­ten by Daniël Ham­burg­er, who also per­formed it live at the shows […]

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Making cultural events more playful

These are sketch­es from a pre­sen­ta­tion that I deliv­ered a while back to a room full of orga­niz­ers of cul­tur­al events and cre­ative agen­cies from Utrecht. This was the cul­mi­na­tion of a study com­mis­sioned by the city of Utrecht, in which we looked at ways of adding play­ful ele­ments to the pro­grams of some of […]

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What do you get when you cross a game with an opera?

I’ve just added a write-up to the project sec­tion. It’s about Mega Mon­ster Bat­tle Are­na; a cross between a game and an opera com­mis­sioned by Dario Fo, which we were involved with at the start of last year. I still have fond mem­o­ries of this project, it was our first for­ay into the­atre, some­thing I’m […]

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