Last week was the last week we had to finish the Ripple Effect pilot. As I write this, the game’s been running for little over a day and has just under two weeks left before ending. So we managed to get it out the door. The process consisted of an accelerated playthrough with the team […]
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Week 193
Last week while I was still in Paris (like Kars mentioned in the previous week’s notes) we launched the pilot for Ripple Effect. That was a moment where we saw the work of the past period come to fruition and exposed real players worldwide to the game. The game has held up very nicely but […]