Hubbub has gone into hibernation.

Week 193

Last week while I was still in Paris (like Kars men­tioned in the pre­vi­ous week’s notes) we launched the pilot for Rip­ple Effect. That was a moment where we saw the work of the past peri­od come to fruition and exposed real play­ers world­wide to the game. The game has held up very nice­ly but we are also learn­ing a lot that we can improve which is exact­ly what a pilot is for.

I spent the day in Paris work­ing at La Can­tine, a sol­id tes­ta­ment to how portable our work infra­struc­ture has become:

Back at the digital sweatshop

Vic­to­ry Boo­gie Woo­gie is see­ing a steady tri­cle of writ­ing and we’re plan­ning to push out some more updates on that.

On Wednes­day night, the day before UIKonf in Berlin, there were a set of light­ning talks where I went and pre­sent­ed Beesten­bende from a mobile game design per­spec­tive. I had giv­en a brief pre­sen­ta­tion pre­vi­ous­ly on the tech­ni­cal aspects, but I think the most inter­est­ing part is how we got peo­ple to play a fun game in a muse­um.

Arjen pub­lished his mas­sive mis­sive on the lessons he brought back with him from this year’s Knutepunkt. If you haven’t read that yet, it is well worth check­ing out.

And also Kars played a bit of Le Havre which is a nice and com­pli­cat­ed eurogame and I played Grit the duel­ing card game by Zach Gage:

The mess that is Le Havre (in a good way)

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