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Tag Archives: Victory Boogie Woogie

Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invit­ed by friend-of-the-stu­­dio Iskan­der Smit to speak at a Behav­ior Design Ams­ter­dam meet­up. Much of our work is relat­ed to behav­iour change, but we try to steer clear of the reduc­tion­ist think­ing that is quite preva­lent in the field. So I decid­ed to use the oppor­tu­ni­ty of pre­sent­ing to a […]

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Week 250

Last week I was in the Nether­lands to wrap up some stuff at our Utrecht stu­dio and to dis­cuss a realign of the stu­dio (more on that lat­er!). On Tues­day I caught up with some peo­ple in Ams­ter­dam and on Wednes­day I made my way back to Berlin, just in time for the games.net sum­mer […]

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Week 223

I spent a fair part of last week video edit­ing the results of the work­shop we did at the Mozil­la Fes­ti­val in Lon­don a cou­ple of weeks ago. Edit­ing demoes into some­thing con­cise with­out los­ing the essence is a very time con­sum­ing but fun process. We’ll share the video as soon as we get a […]

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Week 209

As you may have noticed, Alper, Simon and myself have been run­ning a tiny app project on the side. It’s called Cup­pings and it helps you find good cof­fee spots near you. This project grew out of a shared pas­sion for cof­fee and actu­al­ly start­ed out as an idea for a cof­fee tast­ing diary app […]

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Week 201

Lots of logis­tics this week and new projects get­ting start­ed. I was due to be back in the Nether­lands for some meet­ings so I start­ed Mon­day in Utrecht at Hub­bub HQ while Kars went to Info.nl to work on ASARI1. We’re real­ly hap­py to be work­ing togeth­er with our old friends over in Ams­ter­dam and […]

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Week 199–200

These notes cov­er the past two weeks. Week 199 cov­ered the tail end of my hon­ey­moon on Bali. Spend­ing time on the island was a plea­sure as always. (I’ve lost count, but I think this was my sixth vis­it.) My absence com­bined with a tem­po­rary lull in client work gave Alper the oppor­tu­ni­ty to relax […]

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Week 198

Last week was a slow one but I’m get­ting things in order for when Kars gets back. Round­ing up a bunch of stuff and clos­ing new con­sult­ing work that we will be work­ing on over the sum­mer. I also dis­cussed my par­tic­i­pa­tion on a quan­ti­fied self track at MLOVE where I’ll be talk­ing about the […]

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Week 197

A brief week for us this past one, I trav­elled to Utrecht to do some work at head­quar­ters, give a talk and most impor­tant­ly for Kars’s mar­riage. Kars’s week was a bit short­er than usu­al for the same rea­sons and while I am writ­ing this he should be on a trop­i­cal island. The stu­dio will […]

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Week 196

Last week, Alper spent time lead­ing devel­op­ment on Vic­to­ry Boo­gie Woo­gie and Rip­ple Effect while I lead the design. For the for­mer, we worked on the final update which should con­sid­er­ably improve the home­page. It’s always a chal­lenge to design ahead of actu­al con­tent. Now that the game has been run­ning for some time we […]

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Week 195

Last week we were busy eval­u­at­ing KAIGARA post-pilot infor­ma­tion and sketch­ing out a course to devel­op the final game. We received tons of play­er input, client input and we came up with a bunch of ideas of our own to improve the game. We’re right now busy agree­ing on a coher­ent plan from that set […]

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