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Tag Archives: workshops

Designing Playful Museum Exhibitions

In Feb­ru­ary of this year I went over to Rein­wardt Acad­e­my to work with exhi­bi­tion direc­tion stu­dents. I was invit­ed by Mario Jelle­ma to share my per­spec­tive on the role of play and play­ful­ness in muse­ums. I enjoy talk­ing to stu­dents, but I like work­ing hands-on with them even more. So we turned the session […]

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Week 270

My week start­ed with the sec­ond day of the Asia-Europe Cul­ture Min­is­ters Meet­ing (ASEM)‘s work­shop on play­ful cities. It was a huge plea­sure spend­ing two days with tal­ent­ed peers from Europe, many of whom’s work I admire great­ly. It was equal­ly great to meet Asian prac­ti­tion­ers and hear about the big dif­fer­ences in their local […]

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Week 268

After a false start on Mon­day due to a lin­ger­ing head cold I was back in action on Tues­day. We made good progress this week on KUMA (our project with KLM on game-based learn­ing) and on Bycatch (our card game about drones sur­veil­lance and remote war­fare). Let’s start with KUMA. We processed the out­comes of […]

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Playing with Rules workshop at Lift Conference Geneva 2014

We ran our “Play­ing with Rules” work­shop at Lift Con­fer­ence in Gene­va ear­li­er this year. We’d host­ed it once before at Mozil­la Fes­ti­val and before that it was part of our con­sult­ing reper­toire as an exer­cise for clients. Above is a video of the out­comes we had this time around. In the wee­knotes I link […]

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Week 233

This week was all about Lift 14. Alper and I trav­eled to Gene­va on Tues­day. We prepped our work­shop at a local cowork­ing spot and lat­er at our apart­ment. The next morn­ing, we ran Play­ing with Rules. We fol­lowed rough­ly the same for­mat as at Mozil­la Fes­ti­val last year, slight­ly adjust­ed based on feed­back from […]

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Video of our Playing with Rules workshop at Mozilla Festival 2013

This Octo­ber Kars and I were in Lon­don (see notes for that week) to do a work­shop titled Play­ing with Rules at Mozil­la Fes­ti­val among many oth­er things. We mod­i­fied an exer­cise we had used pre­vi­ous­ly in a work­shop with Sebas­t­ian Deter­d­ing. The task is to take Parcheesi and mod­i­fy it to address a social […]

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Our approach to design consulting

We’ve been doing quite a bit of work late­ly that for lack of a bet­ter term I’ll describe as “design con­sult­ing”. The work is about help­ing orga­ni­za­tions under­stand how games and play can be applied mean­ing­ful­ly to real-world issues and com­plex sys­tems. Part of this is us hav­ing con­ver­sa­tions with peo­ple at those orga­ni­za­tions. We […]

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Week 196

Last week, Alper spent time lead­ing devel­op­ment on Vic­to­ry Boo­gie Woo­gie and Rip­ple Effect while I lead the design. For the for­mer, we worked on the final update which should con­sid­er­ably improve the home­page. It’s always a chal­lenge to design ahead of actu­al con­tent. Now that the game has been run­ning for some time we […]

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Week 192

Last week was the last week we had to fin­ish the Rip­ple Effect pilot. As I write this, the game’s been run­ning for lit­tle over a day and has just under two weeks left before end­ing. So we man­aged to get it out the door. The process con­sist­ed of an accel­er­at­ed playthrough with the team […]

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Week 159

Last week includ­ed sev­er­al caus­es for cel­e­bra­tion. First of all, although most­ly a for­mal­i­ty, Beesten­bende has been signed off on by the client. We’re real­ly pleased with how the game has turned out so we can’t wait for the first fam­i­lies to give it a go in the muse­um. With devel­op­ment fin­ished we have been […]

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