One of the designers of the game Pirateball describes it as “extremely stupid”. I recently ran it at a games festival and discovered that it’s also crafted quite cleverly. Pirate baseball To potential players I always say that it’s baseball as pirates play it. Then you get an idea. That’s the first trick: the name […]
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- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
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Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design
Last week I found myself in the gorgeous surroundings of the Royal Dutch Academy of Sciences (KNAW) to talk about my views on the future of applied game design at an expert meeting organized by the Netherlands Study Centre for Technology Trends (STT). I was one of four speakers, the others being David Shaffer, Jeroen […]