These are sketches from a presentation that I delivered a while back to a room full of organizers of cultural events and creative agencies from Utrecht. This was the culmination of a study commissioned by the city of Utrecht, in which we looked at ways of adding playful elements to the programs of some of […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Upcoming lecture on pervasive games at CIID
Finally, I get to lecture at my favorite interaction design institute, the CIID. If you’re in the Copenhagen area, do come along. Here’s the description: It seems that the brave new playful world promised by pervasive/urban/locative/alternate-reality games mavens of the past decade hasn’t really materialized. Gaming hasn’t left the living room much, it still mostly […]