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Tag Archives: game design

Shifting from Gamification to Playful Design

This is a light­ly edit­ed tran­script of a short lec­ture I deliv­ered some time ago at an off-site gath­er­ing orga­nized by one of NL’s largest con­struc­­tion-ser­vices busi­ness­es. The event explored the poten­tial of games, game design and gam­i­fi­ca­tion for prop­er­ty devel­op­ment and con­struc­tion. This talk cre­ates a com­mon frame of under­stand­ing about gam­i­fi­ca­tion and why […]

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An Outline of Playful Design

In the sum­mer of last year we announced a new direc­tion for the stu­dio, which boils down to us no longer fram­ing our work as game design, but as play­ful design. We are inter­est­ed in design­ing a wide range of play­things, and we are also inter­est­ed in design­ing things that aren’t pri­mar­i­ly meant for play […]

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Playing with Rules workshop at Lift Conference Geneva 2014

We ran our “Play­ing with Rules” work­shop at Lift Con­fer­ence in Gene­va ear­li­er this year. We’d host­ed it once before at Mozil­la Fes­ti­val and before that it was part of our con­sult­ing reper­toire as an exer­cise for clients. Above is a video of the out­comes we had this time around. In the wee­knotes I link […]

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Announcing Deterding, Dormans and Keller as first Hubbub associates

Today I am very pleased to announce we have been joined by three bril­liant gen­tle­men: Sebas­t­ian Deter­d­ing, Joris Dor­mans and Ianus Keller have joined Hub­bub as asso­ciates. They are imme­di­ate­ly avail­able for con­sult­ing and will also help us guide the com­pa­ny in the future. Each of these asso­ciates is an expert in their field and […]

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The Gameful City, a preview of my chapter for The Gameful World

This year, MIT Press will pub­lish The Game­ful World, a book edit­ed by Stef­fen P. Walz and Sebas­t­ian Deter­d­ing to which I’ve con­tributed a chap­ter. The book will cov­er approach­es in game­ful and play­ful design, how it can be applied to a range of fields and its com­mon issues. For exam­ple, Ian Bogost will expand […]

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Video of our Playing with Rules workshop at Mozilla Festival 2013

This Octo­ber Kars and I were in Lon­don (see notes for that week) to do a work­shop titled Play­ing with Rules at Mozil­la Fes­ti­val among many oth­er things. We mod­i­fied an exer­cise we had used pre­vi­ous­ly in a work­shop with Sebas­t­ian Deter­d­ing. The task is to take Parcheesi and mod­i­fy it to address a social […]

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Our approach to design consulting

We’ve been doing quite a bit of work late­ly that for lack of a bet­ter term I’ll describe as “design con­sult­ing”. The work is about help­ing orga­ni­za­tions under­stand how games and play can be applied mean­ing­ful­ly to real-world issues and com­plex sys­tems. Part of this is us hav­ing con­ver­sa­tions with peo­ple at those orga­ni­za­tions. We […]

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Lessons from Knutepunkt 2013

Recent­ly I trav­eled to Nor­way. Not because they still had snow there, but because Knutepunkt 2013 was in the land of lakes, fjords and good fish. Knutepunkt is an event that is host­ed every year in a dif­fer­ent Nordic coun­try and serves as a get-togeth­­er for the Nordic larp scene, full of talks, work­shops, dis­cus­sions […]

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Making physical games at Playgrounds Festival

Over the years, I’ve run a vari­ety of game design work­shops, both stand­alone and as part of larg­er events.1 They’re typ­i­cal­ly aimed at cre­at­ing sim­ple, ana­log games that can be played inside or on the streets. I enjoy doing work­shops because I get to see how oth­ers deal with the unique chal­lenges of design­ing phys­i­cal […]

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Six games about architecture

I went look­ing for a few recent exam­ples of games that deal with archi­tec­tur­al themes in some way. I pulled these most­ly from a few of the major street games fes­ti­vals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sam­ple size […]

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