Last week was the penultimate production week for KAIGARA during which I was present at the Utrecht studio for three days for the very essential facetime that cannot be replaced by Apple’s FaceTime even though it does come close. Tuesday was a full day of work with the entire team at the Hubbub studio helmed […]
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- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
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- Three Perspectives on Serious Games
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Recent posts


Lessons from Knutepunkt 2013
Recently I traveled to Norway. Not because they still had snow there, but because Knutepunkt 2013 was in the land of lakes, fjords and good fish. Knutepunkt is an event that is hosted every year in a different Nordic country and serves as a get-together for the Nordic larp scene, full of talks, workshops, discussions […]