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Author Archives: Kars

A roundup of Code 4 publicity

We’ve been talk­ing about Code 4 at var­i­ous venues the past few months. So I thought I should col­lect the results from those events here, in case you’ve missed them the first time around. Code 4 is the large-scale game for orga­ni­za­tion­al game we made for the Dutch Tax Admin­is­tra­tion in col­lab­o­ra­tion with Demo­vides and […]

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Occupy the future at Playful 2011

After mak­ing the many dif­fer­ent cre­ative indus­tries out there take games seri­ous­ly (and sub­se­quent­ly sort of regret­ting the con­se­quences) Play­ful was back this year and decid­ed to look towards the future. Ever since I pre­sent­ed there in 2008 this has prob­a­bly been my favorite event of the year. So I returned after a much-regret­t­ed hia­tus […]

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Things we’re working on (volume 3)

Four months have passed since the pre­vi­ous update on our projects so it’s about time for a new one. Curat­ing a play­ful exhi­bi­tion The love­ly folk at Storm have asked me to return as cura­tor of the play­­ful-slash-inter­ac­­tive exhi­bi­tion that will be part of youth the­atre fes­ti­val Twee­t­akt 2012. I did the one this year, […]

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The Transformers at dConstruct 2011

Over two weeks have passed since dCon­struct 2011 so it’s high time I post my talk. I felt a bit appre­hen­sive about this one: dCon­struct tends to have a pret­ty het­ero­ge­neous audi­ence, so it’s hard to know what kind of talk to shoot for. In addi­tion, I was slight­ly wor­ried about how peo­ple would react […]

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Catch us at NPOX, PICNIC or Playgrounds

I’ll be involved with a few more inter­est­ing events, so here’s a quick run­down. I’ll be par­tic­i­pat­ing in a pan­el on gam­i­fi­ca­tion at NPOX, the annu­al con­fer­ence for cre­atives of the Dutch pub­lic broad­cast­ing ser­vices. I’ll talk about PLAY Pilots, and offer my per­spec­tive on a case sub­mit­ted by the audi­ence. At PICNIC, I’ll con­tribute […]

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Speaking about Code 4 at Think Design Play, the DiGRA conference

This year the DiGRA con­fer­ence will take place 14–17 sep­tem­ber in Hil­ver­sum, the Nether­lands. My alma mater, the Utrecht School of the Arts, is host­ing. We couldn’t resist sub­mit­ting a prac­tice paper on Code 4, the game we made for the Dutch Tax Admin­is­tra­tion.1 It got accept­ed, so I’m speak­ing. The pro­gram is packed with […]

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We’ve moved (again)

A year ago we made the move togeth­er with Dutch Game Gar­den to Neude 5. Since then, we’ve had the plea­sure of shar­ing a stu­dio with our friends at Fource­Labs. But the 40 m² space we had at our dis­pos­al could not con­tain both our ambi­tions any longer. So start­ing this month, we’re in a […]

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Six games about architecture

I went look­ing for a few recent exam­ples of games that deal with archi­tec­tur­al themes in some way. I pulled these most­ly from a few of the major street games fes­ti­vals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sam­ple size […]

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Pools connected to playgrounds

I am pre­oc­cu­pied by the ways play and games con­nect to the phys­i­cal form of cities. Here’s one way to look at it: archi­tects are influ­enced by the sur­pris­ing new uses of exist­ing con­struc­tions. For exam­ple, there’s a con­nec­tion between a swim­ming pool like this one… Pho­to (cc) Mallix …and this play­ground designed by Carve […]

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“New ideas must use old buildings”

The oth­er day I had din­ner at a radio-sta­­tion that was turned into a restau­rant. My favorite events venue in Ams­ter­dam used to be a print­ing press. And friends of mine are turn­ing a mas­sive sports hall into cre­ative work spaces. The uses build­ings were intend­ed for, and what they’re actu­al­ly used for, vary great­ly. […]

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