Hubbub has gone into hibernation.

Author Archives: Kars

Week 128

Lots of dif­fer­ent things going on this week. It’s a bit messy at the moment with projects need­ing to be wrapped up while new ones are already start­ing up. But we’re mak­ing progress nonethe­less. Let’s do a quick per-project run­down. I spent some time ear­ly this week with Frank to dis­cuss pro­duc­tion­al details for the […]

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Games for Tweetakt 2012 announced

Today the pro­gram for the 2012 edi­tion of Twee­t­akt Fes­ti­val has gone live. I just want­ed to draw your atten­tion to the great games I select­ed to be put on dis­play at the main fes­ti­val pavil­ion: Fin­gle by Game Oven; like Twister for your fin­gers with a Bar­ry White feel. Hokra by Ramiro Cor­bet­ta; two-ver­­sus-two […]

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Week 127

It was one of those weeks where Mur­phy’s Law was bound to rear its ugly head. And it did. Luck­i­ly, we got through it with lit­tle more than a scratch. The stu­dio sched­ule for this week was packed, var­i­ous appoint­ments for dif­fer­ent projects involv­ing a diverse con­fig­u­ra­tion of peo­ple. I also had a speak­ing engage­ment […]

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Week 126

In 2010 I kept wee­knotes at Leapfroglog. I did not con­tin­ue those in 2011, but I feel like tak­ing up the habit again this year. It’s a nice and easy way to keep a log of what’s going on, and I’m kind of sad I don’t have one for the past year, since that’s been […]

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Talks lined up for the start of 2012

First of all, if you’re read­ing this, may 2012 bring peace, hap­pi­ness and good for­tune for you and your loved ones. I have a num­ber of talks both short and long lined up for the first few months of this year. Let me run them down for you: I’ll present a talk titled ‘The Game […]

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A look back on 2011

It’s almost time to close shop for the hol­i­days so I thought I’d do a final post. Here’s a month-by-month look back at some of the major things that hap­pened at Hub­bub in 2011 with links to rel­e­vant posts and such in case you missed it the first time around. Jan­u­ary – We start devel­op­ment […]

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Pig Chase, a game for pigs and humans

For a while now, I’ve been part of a research project at the Utrecht School of the Arts, called Play­ing with Pigs. Up till now, I’ve referred to it as project Buta on this blog. We’re research­ing the weird rela­tion­ship humans have with domes­ti­cat­ed pigs. You know, pigs that are farmed for meat. The way […]

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Hack days as ludic practice

It was at DiGRA that I first heard Eric Zim­mer­man talk about the idea of this being a ludic age. We’re in the peri­od that fol­lows the infor­ma­tion age, which we’ve more or less left behind. In the ludic age, says Zim­mer­man, “infor­ma­tion itself is put at play”.1 What does that mean? It can’t just […]

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Making physical games at Playgrounds Festival

Over the years, I’ve run a vari­ety of game design work­shops, both stand­alone and as part of larg­er events.1 They’re typ­i­cal­ly aimed at cre­at­ing sim­ple, ana­log games that can be played inside or on the streets. I enjoy doing work­shops because I get to see how oth­ers deal with the unique chal­lenges of design­ing phys­i­cal […]

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New tables

I’m writ­ing this from behind a new desk. These were designed by my broth­er Ties. He’d done a pair of desks for BUROPONY before and when I saw his new design for a meet­ing table I asked him to also make a small­er ver­sion that could be used as a desk. The design is rem­i­nis­cent […]

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