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Speaking about Code 4 at Think Design Play, the DiGRA conference

This year the DiGRA con­fer­ence will take place 14–17 sep­tem­ber in Hil­ver­sum, the Nether­lands. My alma mater, the Utrecht School of the Arts, is host­ing.

We couldn’t resist sub­mit­ting a prac­tice paper on Code 4, the game we made for the Dutch Tax Admin­is­tra­tion.1 It got accept­ed, so I’m speak­ing.

The pro­gram is packed with inter­est­ing peo­ple, such as Eric Zim­mer­man, Bernie DeKoven and Rein­er Knizia. The open­ing par­ty fea­tures the likes of Kid Koala and Copen­hagen Game Col­lec­tive. So this looks like it will be a win­ner. Our abstract is below. Hope to see you there:

Pro­mot­ing orga­ni­za­tion­al change with­in large gov­ern­ment bod­ies remains an elu­sive goal. The game Code 4 is devel­oped to cre­ate a coher­ent ful­ly mixed media approach to elic­it­ing orga­ni­za­tion­al change effects by employ­ing employ­ees as the pri­ma­ry actors (play­ers) in a game. The Code 4 game is set in an anal­o­gous world with a clear cause to action dur­ing a dystopi­an finan­cial cri­sis and with rules that mir­ror but also coun­ter­act exist­ing bureau­crat­ic process­es. The game­play rewards suc­cess­ful col­lab­o­ra­tion regard­less of the exist­ing orga­ni­za­tion­al frame­work. In-game play­er behav­ior and results from sur­veys indi­cate that most play­ers become whol­ly engaged with both the core game and with the sup­port­ing encoun­ters and that the trans­fer of game effects is suc­cess­ful.

  1. With the help from Alper Çugun, Her­man Koster and Marin­ka Copi­er. []
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