Hubbub has gone into hibernation.

Tag Archives: Free Birds

Week 295

The vast major­i­ty of our time this week was spent on SHACHI. I draft­ed copy, Alper did soft­ware devel­op­ment and Tim worked on art­work. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design direc­tion on BANKEN, which has tran­si­tioned into pro­duc­tion. As a result my role has […]

Posted in Weeknotes | Also tagged , , , , , | Comments closed

Week 294

Here are some brief (belat­ed) notes on last week. Project SHACHI saw good progress. I pinned down the game design for the first beta in a bunch of screen sketch­es on index cards and some state mod­els on white­board. Alper con­tin­ued to do soft­ware devel­op­ment on the pro­to­type in Uni­ty while Tim fur­ther devel­oped the artwork. […]

Posted in Weeknotes | Also tagged , , , , , , , , , , , | Comments closed

Week 293

Last week Kars did lots of work on BANKEN cre­at­ing among oth­er things a pro­to­type in Mar­vel of the inter­ac­tive video. Based on pre­lim­i­nary results that seems to be con­sol­i­dat­ing the design for the project. Kars briefed the peo­ple from Hack­ing Habi­tat how they can run our work­shop for­mat Play­ing with Rules at their first […]

Posted in Weeknotes | Also tagged , , , , , , , , , , , , , , , , , , , | Comments closed

Week 292

Some sig­nif­i­cant achieve­ments this week! Let’s start with Cam­parc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hard­ware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and peo­ple seemed to real­ly enjoy it. Lat­er this week we pro­vid­ed the STRP crew with some addi­tion­al doc­u­men­ta­tion so that they can run it […]

Posted in Weeknotes | Also tagged , , , , , , , , , , , , , , , , , , , , , | Comments closed

Week 291

I’m writ­ing this from the Nether­lands where I spent this week tak­ing meet­ings along­side Kars. I’ll be off to Berlin tomor­row while Kars is in Eind­hoven for the first run of Cam­parc II at the STRP bien­ni­al. He did a tech­ni­cal test on Mon­day and final bits of pro­duc­tion for what should be a spectacular […]

Posted in Weeknotes | Also tagged , , , , , , , , , , , , , , , , | Comments closed

Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty of […]

Posted in Weeknotes | Also tagged , , , , , , , , , , , , , , , , , , | Comments closed

Week 289

This is @_fov hold­ing a raspi that streams video to his desk­top over a 4G con­nec­tion. As you can see, I am pleased. pic.twitter.com/lAsVjSFwOp— Kars Alfrink (@kaeru) March 3, 2015 Cam­parc Mk II is in its final stages of devel­op­ment with some touch ups on the soft­ware and con­struc­tion still to be done. There was also […]

Posted in Weeknotes | Also tagged , , , , , , , , , | Comments closed

Week 287

A week in which we got a lot of things done. KUMA is near­ing com­ple­tion with anoth­er round of mock­ups run by the client. Aldo is mak­ing steady progress on the next ver­sion of Cam­parc. We are going to do an ear­ly con­cept explo­ration for SHIJIMI about games in urban devel­op­ment. Most of my time […]

Posted in Weeknotes | Also tagged , , , , , , , , | Comments closed

Week 285

The best news last week was the go-ahead on SHACHI. We’re excit­ed to start work on that in the new week. Work on the next ver­sion of Cam­parc has start­ed for the STRP bien­nal. Kars ran a work­shop at Beren­schot togeth­er with Jeroen van Mas­tright. As research for the work­shop I looked to find dilem­mas in […]

Posted in Weeknotes | Also tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Comments closed