Here are some brief (belated) notes on last week. Project SHACHI saw good progress. I pinned down the game design for the first beta in a bunch of screen sketches on index cards and some state models on whiteboard. Alper continued to do software development on the prototype in Unity while Tim further developed the […]
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Week 295
The vast majority of our time this week was spent on SHACHI. I drafted copy, Alper did software development and Tim worked on artwork. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design direction on BANKEN, which has transitioned into production. As a result my role […]