-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 289
Camparc Mk II is in its final stages of development with some touch ups on the software and construction still to be done. There was also a breakthrough with the streaming of video over a 4G connection working for the first time. This is great since it will mean the balls can be deployed anywhere.
SHACHI saw a bunch of development where we are nearly at a feature complete alpha version which we will be polishing a bit this week in preparation of a playtest. We also received the beacons from Kontakt.io which we will use for playtesting.
For BANKEN Kars participated in a sketching session to create on overview of the product and plan out the course of the project.
For SHIJIMI I did research and sketched out what we think the concept should be. I then briefed our artist Marius Mörders to illustrate the concept model for a presentation next week.
We put on a blurb by Hans de Zwart on the Bycatch website. More blurbs and release updates are forthcoming.
I closed off the week attending the reboot of the Berlin Unity meetup. I was pleasantly surprised by the turnout and the insight about game design you get by talking to people actually creating games.