Hello from Dublin. I am writing this belated weeknote in between sessions. Last week saw more work on Saba, with Karel and Hanne making a first playable prototype. I got to play it together with Erwin and the direction seemed promising. So we documented it and shared it with the client and got some enthusiastic […]
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Week 129
Week 128
Lots of different things going on this week. It’s a bit messy at the moment with projects needing to be wrapped up while new ones are already starting up. But we’re making progress nonetheless. Let’s do a quick per-project rundown. I spent some time early this week with Frank to discuss productional details for the […]
Week 127
It was one of those weeks where Murphy’s Law was bound to rear its ugly head. And it did. Luckily, we got through it with little more than a scratch. The studio schedule for this week was packed, various appointments for different projects involving a diverse configuration of people. I also had a speaking engagement […]
Week 126
In 2010 I kept weeknotes at Leapfroglog. I did not continue those in 2011, but I feel like taking up the habit again this year. It’s a nice and easy way to keep a log of what’s going on, and I’m kind of sad I don’t have one for the past year, since that’s been […]
A look back on 2011
It’s almost time to close shop for the holidays so I thought I’d do a final post. Here’s a month-by-month look back at some of the major things that happened at Hubbub in 2011 with links to relevant posts and such in case you missed it the first time around. January – We start development […]
Things we’re working on (volume 2)
It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrapping up Maguro. The game — titled Code 4 — is finished and has seen several successful runs […]
Week 130
Work last week happened in the few days squeezed between my return from Berlin, where I participated in the Global Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was forward movement on Saba, with Karel making progress on the art style, and Hanne banging out a player scenario raising […]