Hubbub has gone into hibernation.

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Week 130

Work last week hap­pened in the few days squeezed between my return from Berlin, where I par­tic­i­pat­ed in the Glob­al Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was for­ward move­ment on Saba, with Karel mak­ing progress on the art style, and Hanne bang­ing out a play­er sce­nario raising […]

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Week 129

Hel­lo from Dublin. I am writ­ing this belat­ed wee­knote in between ses­sions. Last week saw more work on Saba, with Karel and Hanne mak­ing a first playable pro­to­type. I got to play it togeth­er with Erwin and the direc­tion seemed promis­ing. So we doc­u­ment­ed it and shared it with the client and got some enthusiastic […]

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Week 128

Lots of dif­fer­ent things going on this week. It’s a bit messy at the moment with projects need­ing to be wrapped up while new ones are already start­ing up. But we’re mak­ing progress nonethe­less. Let’s do a quick per-project run­down. I spent some time ear­ly this week with Frank to dis­cuss pro­duc­tion­al details for the […]

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Week 127

It was one of those weeks where Mur­phy’s Law was bound to rear its ugly head. And it did. Luck­i­ly, we got through it with lit­tle more than a scratch. The stu­dio sched­ule for this week was packed, var­i­ous appoint­ments for dif­fer­ent projects involv­ing a diverse con­fig­u­ra­tion of peo­ple. I also had a speak­ing engagement […]

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Week 126

In 2010 I kept wee­knotes at Leapfroglog. I did not con­tin­ue those in 2011, but I feel like tak­ing up the habit again this year. It’s a nice and easy way to keep a log of what’s going on, and I’m kind of sad I don’t have one for the past year, since that’s been […]

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A look back on 2011

It’s almost time to close shop for the hol­i­days so I thought I’d do a final post. Here’s a month-by-month look back at some of the major things that hap­pened at Hub­bub in 2011 with links to rel­e­vant posts and such in case you missed it the first time around. Jan­u­ary – We start development […]

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Things we’re working on (volume 2)

It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrap­ping up Maguro. The game — titled Code 4 — is fin­ished and has seen sev­er­al suc­cess­ful runs […]

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