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Tag Archives: Lorenzo Pilia

Week 317

A qui­et week for once, now that we have wrapped up most of the cur­rent projects on deck. The slow­er pace took some get­ting used to even though it is a wel­come change from the con­stant pres­sure of the past few months. On the Free Birds front, we made some final fix­es to the build […]

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Week 264

The delayed arrival of these notes should tell you some­thing about what kind of week last week was: busy. For me, it was all about deliv­er­ing and run­ning Cam­parc. We’ll write more about it soon and are also sift­ing through our copi­ous pho­tos and videos. For now, suf­fice to say we had a more or […]

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Week 246

A large part of our time these weeks is spent writ­ing pro­pos­als. A lot of things are head­ing our way so that’s good and it’s a wel­come change from mak­ing things, which we’ve been doing for the past months. One fair­ly crys­tallised con­cept, code­named SHIJIMI, is mov­ing for­ward steadi­ly and anoth­er, about Tokyo is in […]

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Week 242

We have been pur­su­ing a project now offi­cial­ly called KEGANI with a friend in New York for the past cou­ple of weeks. We hope to share a bit more about that but with­out giv­ing too much away: we have set our­selves a brief to use our type of game design to tack­le a spe­cif­ic social […]

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Week 236

Last week was anoth­er week work­ing full throt­tle on AJI which has now been giv­en an offi­cial name and domain (to be announced short­ly). We set­up a scrum list for the week and start­ed work­ing through that and we think that with the cur­rent veloc­i­ty we should be able to show stuff in 1–2 sprints. […]

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Week 224

Mon­day Kars prepped a KAZUNOKO ses­sion with some games to play both to serve as an ice­break­er and to show the breadth of expe­ri­ence pos­si­ble in games. For this the clas­sic This Is My Nose and the card game Sco­pa proved to be a great fit. If you have nev­er played This Is My Nose […]

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