-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 260
This was the first week after my holiday so I spent Monday mostly just getting back into things. A process that used to be quite painful but ever since we mostly run on a combination of Asana and Slack it is much easier to get a sense of what has happened and what needs to be done compared to the old email days.
My post-holiday blues were softened by the company of Tom, who had been in the country for a few days. As always, it was a pleasure catching up, seeing what he’s been working on and sharing our own work. We wrapped up with lunch at De Klub, after which Tom went on to explore Utrecht before his flight back to London.
The rest of the week I focused on Camparc. On Tuesday I had a weekly status update call with STRP after which I drove down to Aldo’s studio in Rotterdam. There I had the great pleasure to play with the prototype camera ball he’s been building. Seeing it live for the first time made a big impression. The ball is seriously big and unexpectedly heavy. Watching the gyro inside of it move around as you play with the ball is mesmerising. Seeing the panoramic footage stream live as you move around is a bit magical. For me it was definite confirmation we are on the right track.
During the rest of the week I delved into all aspects of Camparc’s production, as there are quite a few things that remained to be determined and arranged. Most notably I had a meeting with Trudo, who are the developers of Strijp‑S, which is the area where Camparc will be played. I shared our work in progress, got enthusiastic responses and we immediately set out to sketch out the exact locations where we will be playing on the weekend of the event the game is part of (September 12–14).
On Friday, I reviewed our progress with Aldo and made plans for the next week in which everything will come together for the beta version of the camera ball, including custom, brightly coloured 3D printed connecting materials. I also went over the current state of affairs with STRP again, pinning down some details of the event’s time table.
Aside from Camparc, I put some preparations into our upcoming project with KLM, and a grant application for a new collaboration related to urban planning. I closed the week off in style with Friday drinks and very nice dinner at De Klub.