-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 199–200
These notes cover the past two weeks. Week 199 covered the tail end of my honeymoon on Bali. Spending time on the island was a pleasure as always. (I’ve lost count, but I think this was my sixth visit.) My absence combined with a temporary lull in client work gave Alper the opportunity to relax a little and spend some time on side projects, such as Cuppings.
I returned to work in week 200, but was a bit handicapped by a rather persistent flu. Nonetheless, I got some work done. To start, I caught up with Alper on current affairs and trawled through an email backlog of two weeks.
Then, I started work on the redesign of Beestenbende. Revisiting old design problems that confounded us when we last worked on them almost a year ago, I suddenly found some new solutions that now look so obvious. There’s probably a lesson in there somewhere.
I played Alper’s personal slide designer, tweaking the deck of his MLOVE talk on the social issues involved with the quantified self movement.
And I finished the week designing my tiny game for Hide&Seek’s wonderful upcoming app. You’d think with Victory Boogie Woogie at an end I would have had enough of collaborative storytelling games, but I came up with another one. In this case it’s for two players and requires an old fashioned paper novel as a play aid. I had fun playtesting it over the weekend so we’re on the right track.
Alper tells me he started the week doing a bit of work on Victory Boogie Woogie (moving the site into its post-game stage).
He also prepped his MLOVE talk, as mentioned earlier, and delivered it on Thursday. It was titled “The Quantified Good Life”. I believe things went well, in particular the Q&A afterwards alongside fellow Dutchmen Yuri van Geest and Maarten den Braber. The drive back from the event’s venue, a castle outside of Berlin, took Alper 10 hours, due to terrible weather and resulting traffic. I’m glad he made it back in one piece.
The rest of the week was mainly taken up by SAME, a consultancy gig for our second German client (an automobile manufacturer) for which we’ve partnered up with studio friend Sebastian Deterding. The first workshop for this is due to take place this week. Alper will be on site together with Sebastian (it’s a German language affair) I’ll be standby in Utrecht.