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Tag Archives: Vrije Vogels

Week 299

Last week I was in the Nether­lands to par­tic­i­pate in a pitch meet­ing in Tilburg. The rest of the week I worked at the Utrecht stu­dio in Kars’s absence, took some meet­ings and coin­ci­den­tal­ly caught up with a bunch of friends. I went over to SodaPro­duc­ties to talk over a bit of inven­tion we will […]

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Week 298

Last week I pre­pared and gave a talk at Repub­li­ca and spent some time at the fes­ti­val after work. Repub­li­ca sort of is the Ger­man SxSW and brings peo­ple from all over to Berlin for a cou­ple of days. I caught up with lots peo­ple and spoke to some reporters as well. That week being the […]

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Week 297

This was a rel­a­tive­ly qui­et week. We made plans for the next sprint on SHACHI. Alper con­tin­ued his search for a Uni­ty devel­op­er to sup­port us on the same project. (Sug­ges­tions and appli­ca­tions wel­come.) I did some last-minute design work on BANKEN. Alper start­ed prepar­ing for his talk at Repub­li­ca next Tues­day. I went over […]

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Week 296

I was in the Nether­lands last week to fin­ish the first beta of SHACHI. The three of us (Kars, myself and Hedge­field) went to the Air­borne Muse­um in Oost­er­beek on Wednes­day to playtest it. Playtests are absolute­ly essen­tial to val­i­date both for us and our clients that what we are doing is going in the […]

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Week 295

The vast major­i­ty of our time this week was spent on SHACHI. I draft­ed copy, Alper did soft­ware devel­op­ment and Tim worked on art­work. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design direc­tion on BANKEN, which has tran­si­tioned into pro­duc­tion. As a result my role has […]

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Week 294

Here are some brief (belat­ed) notes on last week. Project SHACHI saw good progress. I pinned down the game design for the first beta in a bunch of screen sketch­es on index cards and some state mod­els on white­board. Alper con­tin­ued to do soft­ware devel­op­ment on the pro­to­type in Uni­ty while Tim fur­ther devel­oped the artwork. […]

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Week 293

Last week Kars did lots of work on BANKEN cre­at­ing among oth­er things a pro­to­type in Mar­vel of the inter­ac­tive video. Based on pre­lim­i­nary results that seems to be con­sol­i­dat­ing the design for the project. Kars briefed the peo­ple from Hack­ing Habi­tat how they can run our work­shop for­mat Play­ing with Rules at their first […]

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Week 292

Some sig­nif­i­cant achieve­ments this week! Let’s start with Cam­parc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hard­ware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and peo­ple seemed to real­ly enjoy it. Lat­er this week we pro­vid­ed the STRP crew with some addi­tion­al doc­u­men­ta­tion so that they can run it […]

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Week 291

I’m writ­ing this from the Nether­lands where I spent this week tak­ing meet­ings along­side Kars. I’ll be off to Berlin tomor­row while Kars is in Eind­hoven for the first run of Cam­parc II at the STRP bien­ni­al. He did a tech­ni­cal test on Mon­day and final bits of pro­duc­tion for what should be a spectacular […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty of […]

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