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Author Archives: Kars

Week 148

We got back into the sad­dle this week with work on Saba con­tin­u­ing, and Buta start­ing back up again. We also pub­lished Hamachi and I man­aged to squeeze in a lec­ture at my favorite games pro­gram. Read on below for the details. On Tues­day I met with Irene, Hein and Peter in the stu­dio while […]

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A ludic spin on the surprise party

Besides our work for clients we enjoy mak­ing small odd games as exper­i­ments. Today we’re pub­lish­ing one such exper­i­ment for your enjoy­ment. It’s a par­ty game, sim­i­lar to clas­sics such as Mafia, Were­wolf and The Resis­tance. But we’ve tried to explore the notion of per­for­ma­tive games too. As the game pro­gress­es, play­ers make actu­al prepa­ra­tions […]

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Week 144–147

Hav­ing returned from a few weeks hol­i­day­ing in Indone­sia it is time to get back into the rhythm of these week notes. So to begin, a quick recap of what hap­pened in the days lead­ing up to my depar­ture: Sto­ry­board­ed a sce­nario illus­trat­ing the play­er expe­ri­ence of Kani and pre­sent­ed it to the client. Now […]

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Week 143

The pre­vi­ous week was the last full work week before I take a break, which starts this Thurs­day. So we’re wrap­ping up run­ning projects or at least get­ting them to stage where they can be safe­ly put on hold. For Saba, this meant sit­ting down with Hanne, Karel and Alper remote­ly to MoSCoW the list […]

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‘The Social Contract Put at Play’ at Lift12

This is a long over­due blog post for my talk at Lift12. It’s about what games can do for soci­ety. As such it builds on what I talked about in 2011 at FutureEv­ery­thing and at dCon­struct. What I tried to do here is to be more artic­u­late about why I think the pub­lic sphere is […]

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Week 142

At the start of last week, I found myself work­ing on a nation­al hol­i­day. A fate not unfa­mil­iar to most busi­ness own­ers, I guess. That day, and the one fol­low­ing it, I was tweak­ing the Saba build we would be test­ing on Wednes­day. Myself and Alper have got­ten into a nice rhythm of remote col­lab­o­ra­tion. […]

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Week 141

We’re try­ing to focus on a few projects late­ly. The idea is to have few­er things going on at the same time, so that each gets the atten­tion we feel it deserves. Last week this renewed focus payed off. We got a lot of work done on both Saba and Kani and I feel good […]

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Week 140

Work on Saba con­tin­ued apace this week. We have one more week to go before the next playtest. So Hanne did some final adjust­ments on copy and Karel pro­duced the last bits of art need­ed for the final stages of the game. I’ve been spend­ing most of my time inte­grat­ing all of that in the […]

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Week 139

We had a short work­week here because of East­er. So things only kicked off on Tues­day. Some things to report: Kani: Togeth­er with Hanne I attempt­ed to syn­the­size some of the major require­ments and we gen­er­at­ed some addi­tion­al game ideas on Tues­day. On Thurs­day, with Her­man, Tjerk-Jan and Hanne I worked on the pro­gram for […]

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Week 138

Our two projects Saba and Kani have tak­en up almost all of our atten­tion this week. A quick run­down of both fol­lows. Saba is a game for the Utrecht Uni­ver­si­ty Muse­um. Fam­i­lies vis­it­ing the muse­um play using one iPhone while explor­ing its rooms. We are ini­tial­ly focus­ing on its cab­i­net of curiosi­ties. The goal is […]

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