-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 140
Work on Saba continued apace this week. We have one more week to go before the next playtest. So Hanne did some final adjustments on copy and Karel produced the last bits of art needed for the final stages of the game. I’ve been spending most of my time integrating all of that in the game, while Alper is focusing on making all of this stuff actually work (which means lots of coding for him).
I’m also very happy about the addition of Rik Nieuwdorp of Claynote to the team. He’ll be taking care of the game’s audio. We’ll use sound sparingly as this is a game for a museum and we don’t want to annoy non-players too much. However, some carefully placed audio will certainly enhance the player experience greatly.
In the meantime Hanne and I have been preparing a few exercises for a workshop next week with Kani’s client. We’ll have a sizable group of hospital employees to work with. The main exercise is aimed at getting some early feedback on one game idea we consider promising. At the same time we’ll test if our target audience can relate to some of the concepts we have made central to our approach. It’ll be a bit game-like but loose enough to allow for improvisation and surprises.
On Buta’s front, the search for a creative technologist who will complete our team continued. I’ve approached a few folks again, with some positive responses. This person will be responsible for building the tablet app, working closely with Aduen, our hardware engineer and Hein, who has joined us again to do graphic design.
I also wrote two submissions — one on Code 4 and one on Pig Chase — for GDC Europe. Although none of our work fits neatly in any of the conference’s tracks I still felt it was worth a shot. Let’s hope one or both get accepted.
Finally, I met up with Noordhoff to evaluate Galaxy Tours. As I wrote earlier, the prototype we’ve produced won’t be developed further which although the reasons for this are sound is a bit disappointing of course. However we’ve learned a lot from this project about using games for learning in secondary education. We’re planning to share these things with the client internally and I hope to be able to do the same here at least in part after that.
As a nice roundoff to the week, the shiny laser cut door sign I ordered from Ponoko arrived this morning. It complements the dark wood of our studio door nicely. Now you’ll have no trouble finding us, next time you’re in the Dutch Game Garden.