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Category Archives: Articles

Play Matters

When Miguel Sicart’s Play Mat­ters was pub­lished in August of last year it imme­di­ate­ly went on my to-read list but it took me a while before pick­ing it up. When I did I was imme­di­ate­ly hooked. Not since The Well-Played Game have a I come across such a thought­ful treat­ment of play. Play Mat­ters is […]

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Unity makes iterative design easy

We are cur­rent­ly in the mid­dle of a project for which we are using Uni­ty 3D to quick­ly cre­ate a work­ing pro­to­type. We had want­ed to use Uni­ty for a while now because oth­er tools felt too con­strained. Now we final­ly have the oppor­tu­ni­ty to do so. Oth­er design com­pa­nies and depart­ments are also find­ing […]

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Notes on project AJI (part 3)

This is the third and final part of a post about AJI, a self-com­mis­­sioned research project about pub­lic protests. Read the first and sec­ond post or con­tin­ue read­ing below. The most impor­tant idea is that a protest is a per­for­mance of civic resis­tance and sol­i­dar­i­ty and as such it has a broad swath of spec­ta­tors […]

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Notes on project AJI (part 2)

This is the sec­ond part of a post about AJI, a self-com­mis­­sioned research project about pub­lic protests. Read the first post or con­tin­ue read­ing below. Look­ing back on the talks we gave in the past few years, they’re obvi­ous­ly (and nat­u­ral­ly) prece­dents for what we’re doing with AJI now. I’m real­ly hap­py we’re return­ing to […]

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Notes on project AJI (part 1)

Next to our work with clients, we reg­u­lar­ly ini­ti­ate research projects. Their aim is to inves­ti­gate sub­jects in the fields of soci­ety, pol­i­tics, pol­i­cy etc. that spark our inter­est. We use our research projects to con­tribute to debates in these areas by cre­at­ing playable pro­to­types. At the moment, we are work­ing on AJI. This is […]

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Designing Gamification in Paris

Tomor­row I’ll be off to Paris for the Design­ing Gam­i­fi­ca­tion work­shop at this year’s ACM SIGCHI event. I’m look­ing for­ward to con­tribut­ing our expe­ri­ence as prac­ti­tion­ers mak­ing games to the work­shop. We think that it would be fan­tas­tic if efforts at gam­i­fi­ca­tion were led by actu­al game design­ers. I also hope that this (along with […]

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Hack days as ludic practice

It was at DiGRA that I first heard Eric Zim­mer­man talk about the idea of this being a ludic age. We’re in the peri­od that fol­lows the infor­ma­tion age, which we’ve more or less left behind. In the ludic age, says Zim­mer­man, “infor­ma­tion itself is put at play”.1 What does that mean? It can’t just […]

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Occupy the future at Playful 2011

After mak­ing the many dif­fer­ent cre­ative indus­tries out there take games seri­ous­ly (and sub­se­quent­ly sort of regret­ting the con­se­quences) Play­ful was back this year and decid­ed to look towards the future. Ever since I pre­sent­ed there in 2008 this has prob­a­bly been my favorite event of the year. So I returned after a much-regret­t­ed hia­tus […]

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Six games about architecture

I went look­ing for a few recent exam­ples of games that deal with archi­tec­tur­al themes in some way. I pulled these most­ly from a few of the major street games fes­ti­vals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sam­ple size […]

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Pools connected to playgrounds

I am pre­oc­cu­pied by the ways play and games con­nect to the phys­i­cal form of cities. Here’s one way to look at it: archi­tects are influ­enced by the sur­pris­ing new uses of exist­ing con­struc­tions. For exam­ple, there’s a con­nec­tion between a swim­ming pool like this one… Pho­to (cc) Mallix …and this play­ground designed by Carve […]

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