We are currently in the middle of a project for which we are using Unity 3D to quickly create a working prototype. We had wanted to use Unity for a while now because other tools felt too constrained. Now we finally have the opportunity to do so. Other design companies and departments are also finding […]
-
You are reading the Hubbub blog. We write about work we’ve done and (occasionally) things we find interesting. A feed is also available.
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts


Play Matters
When Miguel Sicart’s Play Matters was published in August of last year it immediately went on my to-read list but it took me a while before picking it up. When I did I was immediately hooked. Not since The Well-Played Game have a I come across such a thoughtful treatment of play. Play Matters is […]