As is the natural rhythm of things, we’ve been wrapping up a number of projects last week, while others are picking up steam. On the wrapping-up front, I worked with Herman on preparing the slide deck for HIRAME’s final delivery. We put in some suggestions for a visual style, a proper game title, a premise—that […]
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Week 187
On Monday Kars presented the final HIRAME concept at the client. Aside from some minor tweaks needed on the branding front it was received well. We’re hoping this will turn into a full-on production project like KAIGARA next —at which point we’ll probably be able to reveal its client— but for now we’ll have to […]