-
You are reading the Hubbub blog. We write about work we've done and (occasionally) things we find interesting. A feed is also available.
Similar posts
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts
Archives
- March 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
Week 221
So, hello from NYC. We’ll be here for a few more days before heading back to Utrecht and Berlin.
After spending a week seeing the sights with my lovely wife, last week I moved to an apartment in the Lower East Side and started work on Beestenbende. Simon had designed the new UI in record time and I had the dubious honor of moving them into Xcode. Fortunately, exporting assets from Sketch is almost painless. The recent addition of asset catalogs in Xcode is a significant improvement too, although as a tool it remains an unwieldy beast.
Alper arrived on Tuesday and proceeded to assist me with some minor code adjustments. By the time Friday turned around we had hit our milestone with time to spare. The app is now waiting on feedback from the client.
In the evenings, we sampled some of the many events NYC has to offer on an almost daily basis. On Wednesday, I headed over to E‑flux for three perspectives on accelerationism. It was stimulating at times, but I was a bit disappointed with the seemingly deliberate use of obscure language. Maybe I have been spoiled by reading quite a bit of Latour recently, who blows your mind without resorting to jargon.
That same night Alper went to see a bunch of friends from the privacy movement at the Snowden and the Future lecture by Eben Moglen at Columbia.
On Thursday we both headed to NYU for the Ludic Century Debate. It never really caught fire but Ben Johnson and Abe Stein made a valiant effort to critique Eric Zimmerman’s manifesto.
And then, on Friday, the main reason for making this trip finally happened: PRACTICE. As promised, this turned out to be an intimate gathering of game designers to discuss the details of their craft. Highlights included:
The conference was definitely worth the trip. I would recommend it to any game designer looking for some thoughtful reflection on the craft.