Last week I had the pleasure of being able to speak at Visible Cities, which is a series of events on emerging technologies and the city. The third edition looked at urban gaming and brought together architects, designers and technologists to explore how these games can be used to shape cities. Michiel de Lange kicked […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 171
This week started with a two-day workshop with Jeroen van Mastrigt of WLYW for a startup. We played and evaluated their game, and subsequently suggested a redesign consisting of the same parts but recombined to be more dynamic and generative. Writing on my Gameful World chapter continued. There was a slight hiccup on Tuesday but […]