If you’re like me and consider the city to be a playground, then I’d love to have you join me in two weeks at the Waag for the first Best Scene in Town workshop. The aim of this event is to explore the potential of location-based media in the city. We’re looking for participants with ideas or a vision around this topic; game designers, interaction designers, architects and people with a passion for city life.
Waag Society’s Ronald Lenz has invited me to give a short talk on what the future of the city looks like through the eyes of a game designer. I’m very pleased to be joined by Martijn de Waal of The Mobile City who’ll do the same from an urbanist perspective. During the workshop you’ll get the chance to prototype your idea using the accessible and easy to learn 7scenes platform.
Participation is free of charge. The event takes place on april 14 at Waag Society’s Theatrum Anatomicum (Nieuwmarkt 4, Amsterdam, NL). For a full schedule head over to the event’s page at events.waag.org.
2 Comments
Architects and game designers should not be pitted against each other. Architects would lose badly. Let’s be honest, in this day and age with the internet and such, the architectural profession is looking increasingly outdated and weak.
The only thing that is keeping them in the saddle is the fact that they have a monopoly on design for the built environment. But I can’t say their track record has been the bestest and the secureness of that monopoly is fastly eroding.
If anything, game designers should become arms dealers to architects, supplying them with the tools to better visualize, narrate, support and democratize the process with which they create our living environments. Now that would be something.
“Arms dealers for architects,” I love it! Sorry for taking this long to approve your comment and respond, Alper. I too think architecture is in dire need of a ‘reboot’, so to say. And ultimately what is needed is brokering of knowledge and tools between these domains to tackle the issues on the table. But forced collaboration isn’t very interesting when it comes to workshops like this, framing things as a contest might lead to more stimulating discourse, don’t you think?