This week’s big project was finishing a second version of the KOKORO prototype. Alper and I spent a couple of days writing javascript, html and sass, as well as good old copy. By Friday we had managed to complete most of the items in our backlog, and were quite satisfied with the result. Next up […]
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- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 315
Last week once again was very much a heads down kind of week. Alper more or less exclusively worked on Free Birds. We also talked to the client about the next phase of the project, which kicks in after we finish this sprint, and involves scaling up to multiple museums. Furthermore, we prepared a bug […]