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Author Archives: Kars

Designing Playful Museum Exhibitions

In Feb­ru­ary of this year I went over to Rein­wardt Acad­e­my to work with exhi­bi­tion direc­tion stu­dents. I was invit­ed by Mario Jelle­ma to share my per­spec­tive on the role of play and play­ful­ness in muse­ums. I enjoy talk­ing to stu­dents, but I like work­ing hands-on with them even more. So we turned the session […]

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Week 302

I returned from a long hol­i­day in South-East Asia to find the busi­ness hum­ming along nice­ly thanks to Alper’s capa­ble stew­ard­ship. I’ve men­tioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I took […]

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Week 297

This was a rel­a­tive­ly qui­et week. We made plans for the next sprint on SHACHI. Alper con­tin­ued his search for a Uni­ty devel­op­er to sup­port us on the same project. (Sug­ges­tions and appli­ca­tions wel­come.) I did some last-minute design work on BANKEN. Alper start­ed prepar­ing for his talk at Repub­li­ca next Tues­day. I went over […]

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Three Perspectives on Serious Games

At the end of last year I was invit­ed to give a talk at Cre­ative Morn­ings Utrecht on the theme “edu­ca­tion”. I fig­ured it would be a nice oppor­tu­ni­ty to share the things I’ve learned over the past 5+ years of prac­tic­ing applied game design. I tried to con­nect a wide range of sources with […]

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Week 295

The vast major­i­ty of our time this week was spent on SHACHI. I draft­ed copy, Alper did soft­ware devel­op­ment and Tim worked on art­work. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design direc­tion on BANKEN, which has tran­si­tioned into pro­duc­tion. As a result my role has […]

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Week 294

Here are some brief (belat­ed) notes on last week. Project SHACHI saw good progress. I pinned down the game design for the first beta in a bunch of screen sketch­es on index cards and some state mod­els on white­board. Alper con­tin­ued to do soft­ware devel­op­ment on the pro­to­type in Uni­ty while Tim fur­ther devel­oped the artwork. […]

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Week 292

Some sig­nif­i­cant achieve­ments this week! Let’s start with Cam­parc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hard­ware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and peo­ple seemed to real­ly enjoy it. Lat­er this week we pro­vid­ed the STRP crew with some addi­tion­al doc­u­men­ta­tion so that they can run it […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty of […]

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Highlights from Play Matters

In my review of Play Mat­ters I talked about why I think it is a must-read for any design­er. I thought I’d fol­low that up with some high­lights from the book. These are most­ly from the first two chap­ters. Miguel first talks about what play is. He offers a min­i­mal def­i­n­i­tion which states that play is […]

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Week 288

I was joined by Alper in the Utrecht stu­dio again this week. With all that’s going on in NL at the moment it’s nice to have him on site a lit­tle more fre­quent­ly. One of the things we did was start the sec­ond sprint on SHACHI. Alper and Tim worked togeth­er on the alpha version […]

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