Hubbub has gone into hibernation.

Author Archives: Kars

‘Playful Design for Activism’ at E-Motive Day 2015

At the start of this year I was invit­ed to demo Stand­ing and to speak at E-Motive Day, a join­ing of inno­v­a­tive civ­il soci­ety organ­i­sa­tions inter­est­ed in (as they put it) North-South exchanges. In my lec­ture I talked about how Stand­ing works and why it is inter­est­ing for civ­il soci­ety organ­i­sa­tions (or NGOs). I also […]

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Week 322

Anoth­er sim­ple week in terms of stuff going on. We devot­ed the vast major­i­ty of our time to Free Birds, putting the fin­ish­ing touch­es on the release can­di­date. We’re get­ting real­ly close to the fin­ish line now and its a plea­sure to be able to tune and tweak things to make them just right. I […]

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Week 321

This week we had our heads down and kept mak­ing good progress in the Free Birds release can­di­date. Alper wrote code more or less the whole week and I split my time between sketch­ing user inter­faces and map­ping out what parts of the app need to be localised for each muse­um which decides to adopt […]

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Week 320

This week was a change of pace from the few qui­et ones pre­ced­ing it: plen­ty of meet­ings, work ses­sions and events with project work pick­ing up again as well. On Tues­day, I head­ed to Nijmegen to close off project KOKORO with the client. KOKORO is a dig­i­tal coach for ado­les­cent men­tal health. We reviewed the […]

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New Planning Methods

This is a write­up of my talk at the event ‘Nieuwe Plan­ningsmeth­o­d­en’ (‘New Plan­ning Meth­ods’) in Pakhuis de Zwi­jger, Ams­ter­dam on Octo­ber 8, 2015. Hel­lo. My name is Kars Alfrink. I am a design­er and part­ner at Hub­bub, a small play­ful design agency, based in Utrecht and Berlin. Hub­bub helps organ­i­sa­tions do things with games, […]

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Week 319

Not much to report this week. For Free Birds we made plans for the next sprint, writ­ing user sto­ries and groom­ing our back­log. We hope to start the work on this soon. For TEDASUKE I had a final meet­ing with our client SodaPro­duc­ties and talked through their next steps with them, in par­tic­u­lar what to […]

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Making Camparc

This is a write­up of how we went about mak­ing Cam­parc, a panoram­ic cam­era ball. The sto­ry starts in July 2014 when STRP asks us to make a pub­lic space game for a ‘scene’ — one of the events lead­ing up to their 2015 bien­ni­al. They were look­ing for some­thing eye-catch­ing, acces­si­ble to a broad […]

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Week 318

Let’s start at the end. On Thurs­day and Fri­day I par­tic­i­pat­ed in a two-day work­shop on the future of ener­gy at Free­dom­Lab. Mean­while, Alper moved apart­ments. I learned a lot about the nuts and bolts of our ener­gy sys­tem and came away opti­mistic about the switch to renew­ables. Alper learned a lot about how to […]

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Week 317

A qui­et week for once, now that we have wrapped up most of the cur­rent projects on deck. The slow­er pace took some get­ting used to even though it is a wel­come change from the con­stant pres­sure of the past few months. On the Free Birds front, we made some final fix­es to the build […]

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Week 316

Anoth­er week large­ly tak­en up by Free Birds. The whole team (Alper, Tim, Niels and myself) worked togeth­er on fin­ish­ing anoth­er release, which we did with only a small bit of over­time on Fri­day. With each sprint we learn more about the intri­ca­cies of Unity’s UI sys­tem. We also deliv­ered a spec and a bud­get […]

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