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Notes on project AJI (part 3)

This is the third and final part of a post about AJI, a self-com­mis­­sioned research project about pub­lic protests. Read the first and sec­ond post or con­tin­ue read­ing below. The most impor­tant idea is that a protest is a per­for­mance of civic resis­tance and sol­i­dar­i­ty and as such it has a broad swath of spec­ta­tors […]

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Notes on project AJI (part 2)

This is the sec­ond part of a post about AJI, a self-com­mis­­sioned research project about pub­lic protests. Read the first post or con­tin­ue read­ing below. Look­ing back on the talks we gave in the past few years, they’re obvi­ous­ly (and nat­u­ral­ly) prece­dents for what we’re doing with AJI now. I’m real­ly hap­py we’re return­ing to […]

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Notes on project AJI (part 1)

Next to our work with clients, we reg­u­lar­ly ini­ti­ate research projects. Their aim is to inves­ti­gate sub­jects in the fields of soci­ety, pol­i­tics, pol­i­cy etc. that spark our inter­est. We use our research projects to con­tribute to debates in these areas by cre­at­ing playable pro­to­types. At the moment, we are work­ing on AJI. This is […]

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‘Playful Design for Activism’ at E‑Motive Day 2015

At the start of this year I was invit­ed to demo Stand­ing and to speak at E‑Motive Day, a join­ing of inno­v­a­tive civ­il soci­ety organ­i­sa­tions inter­est­ed in (as they put it) North-South exchanges. In my lec­ture I talked about how Stand­ing works and why it is inter­est­ing for civ­il soci­ety organ­i­sa­tions (or NGOs). I also […]

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Announcing Standing – an app for playful activism

Today we are mak­ing Stand­ing avail­able for iPhone. Stand­ing is an app for play­ful activism, which we have been work­ing on inter­mit­tent­ly since we first announced it back in August 2013. We are pleased to have it out there and are excit­ed to see what peo­ple will do with it. With Stand­ing, you can stand […]

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Week 247

We focused on two projects this week: SHIJIMI and Stand­ing (for­mer­ly known as AJI). For SHIJIMI, we wrote a pro­pos­al and had a meet­ing with Hei­j­mans and Rezone to dis­cuss it and oth­er doc­u­ments draft­ed ear­li­er by them. Each is a posi­tion paper of sorts, and next we need to merge them all into one […]

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Week 243

Look­ing at my log for last week it’s clear a lot has been going on; work con­tin­ued on Stand­ing (code­name AJI) and we (main­ly Alper) did some sup­port work on Beesten­bende. In the mean­time we are start­ing up new projects; one is code­named KEGANI, a col­lab­o­ra­tion between us and Sub­alekha who resides in NYC. We […]

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Week 242

We have been pur­su­ing a project now offi­cial­ly called KEGANI with a friend in New York for the past cou­ple of weeks. We hope to share a bit more about that but with­out giv­ing too much away: we have set our­selves a brief to use our type of game design to tack­le a spe­cif­ic social […]

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Week 241

An intense week, not in the last place because of Alper’s phys­i­cal pres­ence at the Utrecht stu­dio for the whole week. It was time for anoth­er OKR review and we pre­fer to do those live in meat­space. As always, we grad­ed our­selves, came to some harsh real­i­sa­tions and adjust­ed course accord­ing­ly. Build­ing an applied game […]

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Week 240

Last week was a sol­id week of more work on all the things we worked on the week before. The Euro­pean pro­pos­al we are col­lab­o­rat­ing on is tak­ing a lot of atten­tion. AJI is con­tin­u­ing apace with what may very well be the penul­ti­mate sprint before the app goes to the store. We wrote up […]

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