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Author Archives: Alper

The Quantified Good Life at MLOVE ConFestival Europe 2013

A while back I ven­tured out to the MLOVE Con­Fes­ti­val at a cas­tle some­where in Sax­ony-Anhalt to join my fel­low Dutch­men Maarten den Braber and Yuri van Geest to present about the quan­ti­fied self and our per­spec­tive on data and its social con­se­quences as game design­ers. Any time you use tech­nol­o­gy to try to influ­ence […]

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Week 205

Last week was a deci­sive week for both ASARI and SAME, projects in two coun­tries that both went through their final phas­es. Kars prepped ASARI for a client pre­sen­ta­tion. He went through the con­cept with the Info.nl design team and sketched out our con­cepts for the final pre­sen­ta­tion which was received well. We have thought […]

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Week 203

Last week got us into a good rhythm for our sum­mer engage­ments. A quick slice from our cur­rent stack. Kars pre­pared and facil­i­tat­ed the sec­ond work­shop for ASARI where tons of sketch­ing result­ed in a rough­ly final con­cept which can go up for pre­sen­ta­tion before the start of the first design and devel­op­ment sprint. Kars […]

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Week 201

Lots of logis­tics this week and new projects get­ting start­ed. I was due to be back in the Nether­lands for some meet­ings so I start­ed Mon­day in Utrecht at Hub­bub HQ while Kars went to Info.nl to work on ASARI1. We’re real­ly hap­py to be work­ing togeth­er with our old friends over in Ams­ter­dam and […]

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Week 198

Last week was a slow one but I’m get­ting things in order for when Kars gets back. Round­ing up a bunch of stuff and clos­ing new con­sult­ing work that we will be work­ing on over the sum­mer. I also dis­cussed my par­tic­i­pa­tion on a quan­ti­fied self track at MLOVE where I’ll be talk­ing about the […]

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Week 197

A brief week for us this past one, I trav­elled to Utrecht to do some work at head­quar­ters, give a talk and most impor­tant­ly for Kars’s mar­riage. Kars’s week was a bit short­er than usu­al for the same rea­sons and while I am writ­ing this he should be on a trop­i­cal island. The stu­dio will […]

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Week 195

Last week we were busy eval­u­at­ing KAIGARA post-pilot infor­ma­tion and sketch­ing out a course to devel­op the final game. We received tons of play­er input, client input and we came up with a bunch of ideas of our own to improve the game. We’re right now busy agree­ing on a coher­ent plan from that set […]

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Week 193

Last week while I was still in Paris (like Kars men­tioned in the pre­vi­ous week’s notes) we launched the pilot for Rip­ple Effect. That was a moment where we saw the work of the past peri­od come to fruition and exposed real play­ers world­wide to the game. The game has held up very nice­ly but […]

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Designing Gamification in Paris

Tomor­row I’ll be off to Paris for the Design­ing Gam­i­fi­ca­tion work­shop at this year’s ACM SIGCHI event. I’m look­ing for­ward to con­tribut­ing our expe­ri­ence as prac­ti­tion­ers mak­ing games to the work­shop. We think that it would be fan­tas­tic if efforts at gam­i­fi­ca­tion were led by actu­al game design­ers. I also hope that this (along with […]

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Week 191

Last week was the penul­ti­mate pro­duc­tion week for KAIGARA dur­ing which I was present at the Utrecht stu­dio for three days for the very essen­tial face­time that can­not be replaced by Apple’s Face­Time even though it does come close. Tues­day was a full day of work with the entire team at the Hub­bub stu­dio helmed […]

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