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Author Archives: Alper

Week 189

Last week we were busy launch­ing (your dai­ly) Vic­to­ry Boo­gie Woo­gie. Fre­net­ic writ­ing has already com­menced over there. You can join in it, if you write Dutch or you can start read­ing the first week’s results. In hon­or of Vic­to­ry Boo­gie Woo­gie’s launch @james­bri­dle wrote a love­ly piece about lit­er­a­ture and play: bit.ly/XZNfST (in Dutch)— […]

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Week 187

On Mon­day Kars pre­sent­ed the final HIRAME con­cept at the client. Aside from some minor tweaks need­ed on the brand­ing front it was received well. We’re hop­ing this will turn into a full-on pro­duc­tion project like KAIGARA next —at which point we’ll prob­a­bly be able to reveal its client— but for now we’ll have to […]

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Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather hap­py how well the project is hold­ing up. For a two year old code­base, it does­n’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our […]

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Week 183

Kars start­ed last week by giv­ing a lec­ture to indus­tri­al design stu­dents at my alma mater. He walked stu­dents through Beesten­bende and shared with them the fin­er points of inter­ac­tion design for hybrid games. That week we also dis­cussed next ver­sions of Beesten­bende with the Utrecht Uni­ver­si­ty Muse­um. We received this paper from a game […]

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Week 181

Such a full stack last week that I’m a bit unsure what to start with. Lots of new busi­ness being dis­cussed too vague­ly to write about, but we can say 2013 is off to a good start. Though Berlin is still rather cold: Kars spent a large part of the week prepar­ing the HIRAME playtest […]

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Week 179

This will be some short notes where I had been floored by flu over the week­end and Kars spent most of his time in Utrecht push­ing every­thing along for the con­cept pre­sen­ta­tion of KAIGARA. Since this week you can also reg­is­ter for updates on the Game­ful World, the book Kars is con­tribut­ing to. In between […]

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Week 177

Kars said it was my turn to write wee­knotes, so here I am. I’ll be tak­ing them up more reg­u­lar­ly from now on. At the start of the week we put up a notice about open­ings for res­i­dents at our Utrecht stu­dio. If you’re inter­est­ed in shar­ing the space, ideas and cof­fee, feel wel­come to […]

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Ignite Berlin on New Games and Wild Play

Before I went on my trip to Chi­na and Aus­tralia I had an Ignite to give here in Berlin. To do that I threw all of our think­ing of the past cou­ple of years on the floor (lit­er­al­ly because my post-its would­n’t stick to the wall behind me) and syn­the­sized it into some­thing that reflects […]

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Beestenbende technical wrap-up

I usu­al­ly tell peo­ple that devel­op­ing games is the most chal­leng­ing and also the most reward­ing dis­ci­pline in pro­gram­ming out there. You get to solve real­ly rather dif­fi­cult prob­lems with aston­ish­ing reg­u­lar­i­ty and every­thing you can squeeze out of the tech­ni­cal envi­ron­ment has a sig­nif­i­cant impact on the play­er expe­ri­ence. That makes it a bit […]

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‘Love in Times of Gamification’ at NEXT Berlin

This talk orig­i­nat­ed from a top­ic that had occu­pied me for a while. It seems I’m not the only one if I have to judge from sto­ries told to me by friends. Love and dat­ing online has grown to be a very large mar­ket with cut­throat com­pe­ti­tion and a lot of pres­sure to try out […]

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