Hubbub has gone into hibernation.

Author Archives: Kars

Week 235

On Mon­day I set up my things in the new stu­dio at Vecht­club XL. They had been kept in hold­ing since the move out of Dutch Game Gar­den two weeks ago. With some help from the kind folk run­ning the space I was up and run­ning around mid­day. After a short peri­od of work­ing from […]

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Announcing Deterding, Dormans and Keller as first Hubbub associates

Today I am very pleased to announce we have been joined by three bril­liant gen­tle­men: Sebas­t­ian Deter­d­ing, Joris Dor­mans and Ianus Keller have joined Hub­bub as asso­ciates. They are imme­di­ate­ly avail­able for con­sult­ing and will also help us guide the com­pa­ny in the future. Each of these asso­ciates is an expert in their field and […]

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Week 233

This week was all about Lift 14. Alper and I trav­eled to Gene­va on Tues­day. We prepped our work­shop at a local cowork­ing spot and lat­er at our apart­ment. The next morn­ing, we ran Play­ing with Rules. We fol­lowed rough­ly the same for­mat as at Mozil­la Fes­ti­val last year, slight­ly adjust­ed based on feed­back from […]

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A Free-to-Play World, our brief for IED students at the RCA

A while ago, we were invit­ed by John Fass to come up with a play-focused brief for stu­dents of the Infor­ma­tion Expe­ri­ence Design pro­gramme at the RCA. De-Com­pu­­ta­­tion is a theme run­ning through a lot of the work there, so we though it would be it would be inter­est­ing to ask the stu­dents to decon­struct […]

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The Gameful City, a preview of my chapter for The Gameful World

This year, MIT Press will pub­lish The Game­ful World, a book edit­ed by Stef­fen P. Walz and Sebas­t­ian Deter­d­ing to which I’ve con­tributed a chap­ter. The book will cov­er approach­es in game­ful and play­ful design, how it can be applied to a range of fields and its com­mon issues. For exam­ple, Ian Bogost will expand […]

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Week 229

This was was the first full work­week of the year, which meant it was time to review our work of 2013 and set goals for 2014. To this end, Alper trav­eled to Utrecht and on Mon­day we sat down and strate­gised. We’re still using Google’s OKR method, which con­tin­ues to be a use­ful and rel­a­tive­ly […]

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Week 226

These will be the final wee­knotes for 2013. We’re putting the stu­dio in sta­tion­ary until Jan­u­ary 6. The last prop­er work­week was a mean one though, let me tell you… On Mon­day, I was fran­ti­cal­ly sketch­ing out sce­nar­ios for CHUTORO while Alper wrote up each con­cept. He did the same for KAZUNOKO. Alper has a […]

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A tiny coffee tasting game for you to print and play

Before Simon, Alper and I launched our lit­tle cof­fee guide as a side project, Cup­pings was going to be a cof­fee tast­ing diary. And some­where in between the diary and the guide, I got intrigued by the idea of a cof­fee tast­ing game. So, with help from Alper, I decid­ed to make one and here […]

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Week 221

So, hel­lo from NYC. We’ll be here for a few more days before head­ing back to Utrecht and Berlin. After spend­ing a week see­ing the sights with my love­ly wife, last week I moved to an apart­ment in the Low­er East Side and start­ed work on Beesten­bende. Simon had designed the new UI in record […]

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Week 219

Hav­ing returned from Lon­don over the week­end, I was back in the Utrecht stu­dio and joined by Alper who would be here the whole week. Our nor­mal rou­tine of remote col­lab­o­ra­tion is pret­ty effec­tive but it’s fun—and useful—to have the occa­sion­al week of work­ing face-to-face. On Mon­day I tied up some loose ends from our […]

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