Hubbub has gone into hibernation.

Author Archives: Kars

Week 217

Alper start­ed last week putting the final touch­es on the code‑y bits behind a Tum­blr we set up to cap­ture a part of the things that pass through Hub­bub’s semi-closed stu­dio chat chan­nel. Mean­while, I did some work on a Pro­cess­ing sketch that would help Simon with the art for the playable info­graph­ics we’re mak­ing […]

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Week 215

Last week was pret­ty busy. The first few days were tak­en up by our first inter­mit­tent deliv­ery for SANMA. I put togeth­er our ideas in a slide deck main­ly made up of scans of sketch­es and pho­tos of white­boards. A lot of this was aimed to pro­voke more than to solve. We went through the […]

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Week 213

This was one of those in-between weeks so I’ll keep things short. I wrote up and pub­lished a project page for Rip­ple Effect. This was a very inter­est­ing and reward­ing engage­ment with Shell, which we hope will see fol­low-up in the next year. Alper returned from Japan. I updat­ed him of the things that went […]

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Week 212

On Mon­day last week I returned from a fun stay in War­saw. That same day, I attend­ed This hap­pened – Utrecht #17. As almost always, the talks were love­ly hon­est accounts of how things were made. I was par­tic­u­lar­ly tak­en with Mieke Mei­jer’s sto­ry about her dis­cov­ery of a wood-like mate­r­i­al made of old news­pa­pers. […]

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Week 211

Last week, Alper was away on hol­i­day in Japan, mak­ing a coura­geous effort to drink all the cof­fee in Japan. His trav­els con­tin­ue this week, let’s hope he does not spon­ta­neous­ly com­bust. I was joined by Simon on Tues­day for a day of work on ASARI. We detailed the design of the toy­like inter­ac­tive info­graph­ics […]

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Week 209

As you may have noticed, Alper, Simon and myself have been run­ning a tiny app project on the side. It’s called Cup­pings and it helps you find good cof­fee spots near you. This project grew out of a shared pas­sion for cof­fee and actu­al­ly start­ed out as an idea for a cof­fee tast­ing diary app […]

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Notes on project AJI (part 2)

This is the sec­ond part of a post about AJI, a self-com­mis­­sioned research project about pub­lic protests. Read the first post or con­tin­ue read­ing below. Look­ing back on the talks we gave in the past few years, they’re obvi­ous­ly (and nat­u­ral­ly) prece­dents for what we’re doing with AJI now. I’m real­ly hap­py we’re return­ing to […]

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Notes on project AJI (part 1)

Next to our work with clients, we reg­u­lar­ly ini­ti­ate research projects. Their aim is to inves­ti­gate sub­jects in the fields of soci­ety, pol­i­tics, pol­i­cy etc. that spark our inter­est. We use our research projects to con­tribute to debates in these areas by cre­at­ing playable pro­to­types. At the moment, we are work­ing on AJI. This is […]

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Week 206–207

I’m writ­ing up two weeks in one go, for no par­tic­u­lar rea­son oth­er than that I was on a short hol­i­day in Stock­holm last week even though it was my turn to do notes. For shame. (STHLM is a rec­om­mend­ed des­ti­na­tion, I should add.) Alper wrapped up project SAME togeth­er with Sebas­t­ian. They doc­u­ment­ed the […]

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Our approach to design consulting

We’ve been doing quite a bit of work late­ly that for lack of a bet­ter term I’ll describe as “design con­sult­ing”. The work is about help­ing orga­ni­za­tions under­stand how games and play can be applied mean­ing­ful­ly to real-world issues and com­plex sys­tems. Part of this is us hav­ing con­ver­sa­tions with peo­ple at those orga­ni­za­tions. We […]

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