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Tag Archives: Pig Chase

Week 137

We’re near­ing anoth­er playtest for Saba so most of our time last week was tak­en up with pro­duc­tion on a new pro­to­type. We drew up an asset list to guide Karel’s work on art. This in turn lead to some tweaks of my sketch­es. Mean­while Hanne put more time into the copy. Erwin wrote up […]

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Week 136

I’m writ­ing these notes while out­side spring seems to have seri­ous­ly kicked in. It’s nice and sun­ny. Which is per­fect tim­ing, since Twee­t­akt Fes­ti­val has start­ed. Its pavil­ion, adorned with south­ern-euro­­pean style lights, has descend­ed on Neude square. The games I’ve curat­ed are all set in their respec­tive green­hous­es. So I’m look­ing for­ward to seeing […]

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Week 131

It’s been very much a heads-down week. We start­ed with a bit of a crunch on the game design and art style for Saba. Karel did a great job on a num­ber of sketch­es that show how we intend to make the cab­i­net of curiosi­ties we’re design­ing for come to life, while at the same […]

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Week 130

Work last week hap­pened in the few days squeezed between my return from Berlin, where I par­tic­i­pat­ed in the Glob­al Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was for­ward move­ment on Saba, with Karel mak­ing progress on the art style, and Hanne bang­ing out a play­er sce­nario raising […]

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Week 129

Hel­lo from Dublin. I am writ­ing this belat­ed wee­knote in between ses­sions. Last week saw more work on Saba, with Karel and Hanne mak­ing a first playable pro­to­type. I got to play it togeth­er with Erwin and the direc­tion seemed promis­ing. So we doc­u­ment­ed it and shared it with the client and got some enthusiastic […]

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Week 128

Lots of dif­fer­ent things going on this week. It’s a bit messy at the moment with projects need­ing to be wrapped up while new ones are already start­ing up. But we’re mak­ing progress nonethe­less. Let’s do a quick per-project run­down. I spent some time ear­ly this week with Frank to dis­cuss pro­duc­tion­al details for the […]

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Week 127

It was one of those weeks where Mur­phy’s Law was bound to rear its ugly head. And it did. Luck­i­ly, we got through it with lit­tle more than a scratch. The stu­dio sched­ule for this week was packed, var­i­ous appoint­ments for dif­fer­ent projects involv­ing a diverse con­fig­u­ra­tion of peo­ple. I also had a speak­ing engagement […]

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Talks lined up for the start of 2012

First of all, if you’re read­ing this, may 2012 bring peace, hap­pi­ness and good for­tune for you and your loved ones. I have a num­ber of talks both short and long lined up for the first few months of this year. Let me run them down for you: I’ll present a talk titled ‘The Game Has Changed’ […]

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A look back on 2011

It’s almost time to close shop for the hol­i­days so I thought I’d do a final post. Here’s a month-by-month look back at some of the major things that hap­pened at Hub­bub in 2011 with links to rel­e­vant posts and such in case you missed it the first time around. Jan­u­ary – We start development […]

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Pig Chase, a game for pigs and humans

For a while now, I’ve been part of a research project at the Utrecht School of the Arts, called Play­ing with Pigs. Up till now, I’ve referred to it as project Buta on this blog. We’re research­ing the weird rela­tion­ship humans have with domes­ti­cat­ed pigs. You know, pigs that are farmed for meat. The way […]

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