We made some good progress on several projects this week. The big one is Home Rule. Alper and I kicked it off with some planning for the next two weeks. Then we immediately started cracking on things. Alper got a prototyping setup in Unity up and running, including iBeacons integration, and proceeded to do some […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Unity makes iterative design easy
We are currently in the middle of a project for which we are using Unity 3D to quickly create a working prototype. We had wanted to use Unity for a while now because other tools felt too constrained. Now we finally have the opportunity to do so. Other design companies and departments are also finding […]