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Tag Archives: iOS

Week 256

Last week I trav­eled to Utrecht to do some main­te­nance work on an old project. I took the oppor­tu­ni­ty to work at our Utrecht office and check out the Vecht­club XL’s new cafe De Klub. I am severe­ly impressed how the venue is shap­ing up to become Utrecht’s num­ber one des­ti­na­tion. Anoth­er old project that […]

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Week 234

Last week I spent all my time work­ing on the iOS app and web­site for our project AJI. Devel­op­ment has been excru­ci­at­ing­ly slow because we nev­er had a free week to just work on the project. The sim­plic­i­ty of the app we want to make is deceiv­ing even for us. The law of con­ser­va­tion of […]

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Week 215

Last week was pret­ty busy. The first few days were tak­en up by our first inter­mit­tent deliv­ery for SANMA. I put togeth­er our ideas in a slide deck main­ly made up of scans of sketch­es and pho­tos of white­boards. A lot of this was aimed to pro­voke more than to solve. We went through the […]

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Beestenbende technical wrap-up

I usu­al­ly tell peo­ple that devel­op­ing games is the most chal­leng­ing and also the most reward­ing dis­ci­pline in pro­gram­ming out there. You get to solve real­ly rather dif­fi­cult prob­lems with aston­ish­ing reg­u­lar­i­ty and every­thing you can squeeze out of the tech­ni­cal envi­ron­ment has a sig­nif­i­cant impact on the play­er expe­ri­ence. That makes it a bit […]

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