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Category Archives: Weeknotes

Week 203

Last week got us into a good rhythm for our sum­mer engage­ments. A quick slice from our cur­rent stack. Kars pre­pared and facil­i­tat­ed the sec­ond work­shop for ASARI where tons of sketch­ing result­ed in a rough­ly final con­cept which can go up for pre­sen­ta­tion before the start of the first design and devel­op­ment sprint. Kars […]

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Week 202

It’s an absolute­ly gor­geous sum­mer day out­side. One of the first of the year, in fact. Sun may not be note­wor­thy in your part of the world, but this is the Nether­lands so it total­ly is. You can imag­ine the willpow­er it takes for me to stay inside and write this. Any­way, on to what […]

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Week 201

Lots of logis­tics this week and new projects get­ting start­ed. I was due to be back in the Nether­lands for some meet­ings so I start­ed Mon­day in Utrecht at Hub­bub HQ while Kars went to Info.nl to work on ASARI1. We’re real­ly hap­py to be work­ing togeth­er with our old friends over in Ams­ter­dam and […]

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Week 199–200

These notes cov­er the past two weeks. Week 199 cov­ered the tail end of my hon­ey­moon on Bali. Spend­ing time on the island was a plea­sure as always. (I’ve lost count, but I think this was my sixth vis­it.) My absence com­bined with a tem­po­rary lull in client work gave Alper the oppor­tu­ni­ty to relax […]

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Week 198

Last week was a slow one but I’m get­ting things in order for when Kars gets back. Round­ing up a bunch of stuff and clos­ing new con­sult­ing work that we will be work­ing on over the sum­mer. I also dis­cussed my par­tic­i­pa­tion on a quan­ti­fied self track at MLOVE where I’ll be talk­ing about the […]

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Week 197

A brief week for us this past one, I trav­elled to Utrecht to do some work at head­quar­ters, give a talk and most impor­tant­ly for Kars’s mar­riage. Kars’s week was a bit short­er than usu­al for the same rea­sons and while I am writ­ing this he should be on a trop­i­cal island. The stu­dio will […]

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Week 196

Last week, Alper spent time lead­ing devel­op­ment on Vic­to­ry Boo­gie Woo­gie and Rip­ple Effect while I lead the design. For the for­mer, we worked on the final update which should con­sid­er­ably improve the home­page. It’s always a chal­lenge to design ahead of actu­al con­tent. Now that the game has been run­ning for some time we […]

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Week 195

Last week we were busy eval­u­at­ing KAIGARA post-pilot infor­ma­tion and sketch­ing out a course to devel­op the final game. We received tons of play­er input, client input and we came up with a bunch of ideas of our own to improve the game. We’re right now busy agree­ing on a coher­ent plan from that set […]

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Week 194

Last week was most­ly us qui­et­ly work­ing away on our cur­rent projects, with some extracuric­u­lar activ­i­ties in between. Here’s what hap­pened: Vic­to­ry Boo­gie Woo­gie (SAKE) We shipped some new fea­tures to Vic­to­ry Boo­gie Woo­gie, most notably a swanky pre­view mode for play­ers and writ­ers and lim­it­ed markup capa­bil­i­ties for the lat­ter. Not exact­ly rock­et sci­ence […]

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Week 193

Last week while I was still in Paris (like Kars men­tioned in the pre­vi­ous week’s notes) we launched the pilot for Rip­ple Effect. That was a moment where we saw the work of the past peri­od come to fruition and exposed real play­ers world­wide to the game. The game has held up very nice­ly but […]

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