Hubbub has gone into hibernation.

Category Archives: Weeknotes

Week 192

Last week was the last week we had to fin­ish the Rip­ple Effect pilot. As I write this, the game’s been run­ning for lit­tle over a day and has just under two weeks left before end­ing. So we man­aged to get it out the door. The process con­sist­ed of an accel­er­at­ed playthrough with the team […]

Posted in Weeknotes | Tagged , , , , , , , , , | Comments closed

Week 191

Last week was the penul­ti­mate pro­duc­tion week for KAIGARA dur­ing which I was present at the Utrecht stu­dio for three days for the very essen­tial face­time that can­not be replaced by Apple’s Face­Time even though it does come close. Tues­day was a full day of work with the entire team at the Hub­bub stu­dio helmed […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , , , , | Comments closed

Week 190

Hav­ing launched Vic­to­ry Boo­gie Woo­gie just before the week­end it’s only nat­ur­al we had to do a few quick fix­es on Mon­day, the first prop­er day of the game. I sat down with Niels to review his nar­ra­tive design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is oth­er­wise […]

Posted in Weeknotes | Tagged , , , , , , , , | Comments closed

Week 189

Last week we were busy launch­ing (your dai­ly) Vic­to­ry Boo­gie Woo­gie. Fre­net­ic writ­ing has already com­menced over there. You can join in it, if you write Dutch or you can start read­ing the first week’s results. In hon­or of Vic­to­ry Boo­gie Woo­gie’s launch @james­bri­dle wrote a love­ly piece about lit­er­a­ture and play: bit.ly/XZNfST (in Dutch)— […]

Posted in Weeknotes | Comments closed

Week 188

Belat­ed wee­knotes! I blame the long East­er week­end, and the switch to day­light sav­ing time. Let’s keep it short shall we? Alper spent most of the week hack­ing away at KAIGARA, which is shap­ing up nice­ly. He also put some fin­ish­ing touch­es on SAKE, which is going to kick off next week! Sign up for […]

Posted in Weeknotes | Tagged , , , , , , | Comments closed

Week 187

On Mon­day Kars pre­sent­ed the final HIRAME con­cept at the client. Aside from some minor tweaks need­ed on the brand­ing front it was received well. We’re hop­ing this will turn into a full-on pro­duc­tion project like KAIGARA next —at which point we’ll prob­a­bly be able to reveal its client— but for now we’ll have to […]

Posted in Weeknotes | Tagged , , , , , , , , , , , | Comments closed

Week 186

As is the nat­ur­al rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrap­ping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visu­al style, a prop­er game title, a premise—that […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , , , , | Comments closed

Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather hap­py how well the project is hold­ing up. For a two year old code­base, it does­n’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , | Comments closed

Week 184

Alper was asked to con­tribute some words on ‘gam­i­fi­ca­tion’ to TNW Mag­a­zine, which appeared the begin­ning of this week. With some amuse­ment we took note of the oth­er con­trib­u­tors to this piece. Let’s just say a diverse range of per­spec­tives is cov­ered. On Mon­day Alper and I worked on adapt­ing Code 4 for play with­in […]

Posted in Weeknotes | Tagged , , , , , , , , , | Comments closed

Week 183

Kars start­ed last week by giv­ing a lec­ture to indus­tri­al design stu­dents at my alma mater. He walked stu­dents through Beesten­bende and shared with them the fin­er points of inter­ac­tion design for hybrid games. That week we also dis­cussed next ver­sions of Beesten­bende with the Utrecht Uni­ver­si­ty Muse­um. We received this paper from a game […]

Posted in Weeknotes | Tagged , , , , , , , , , , , , , , , | Comments closed