Hubbub has gone into hibernation.

Week 241

An intense week, not in the last place because of Alper’s phys­i­cal pres­ence at the Utrecht stu­dio for the whole week. It was time for anoth­er OKR review and we pre­fer to do those live in meat­space. As always, we grad­ed our­selves, came to some harsh real­i­sa­tions and adjust­ed course accord­ing­ly. Build­ing an applied game design stu­dio unlike any oth­er is no pic­nic, I can tell you. But still total­ly worth it.

(Actu­al­ly, the day before, Sun­day, I had also spent work­ing. I assist­ed with get­ting the Euro­pean project pro­pos­al about cli­mate change for which we are a con­sor­tium part­ner ready for sub­mis­sion.)

On Tues­day we test­ed the tol­er­ance of our stu­dio-mates Tupil even fur­ther by bring­ing in Simon to spend a full day review­ing and work­ing on AJI. We are so close to a beta release can­di­date I can smell it, but as always the final touch­es take the most effort. It was good to have the whole team onsite, though. We made real progress and got into some of the more gnarly bits of the thing’s design that real­ly require close col­lab­o­ra­tion between all dis­ci­plines involved.

Con­tin­u­ing the trend of touch­ing base with all the folks involved with our oper­a­tion, we had our first con­fer­ence call with our asso­ciates on Wednes­day. Once we man­aged to get every­one into a Google hangout—which was more trou­ble than it should be—we had a very pro­duc­tive ses­sion shar­ing our plans for the imme­di­ate future and hear­ing about the same from Sebas­t­ian, Ianus and Joris. It’s pret­ty amaz­ing hav­ing such a brain trust to bounce ideas off of. I look for­ward to see­ing what we’ll do togeth­er in the future.

That evening we were vis­it­ed by a group of young Dutch art crit­ics who oper­ate under the name Vuurlin­ie (“fir­ing line”). Over the course of three hours we had a very stim­u­lat­ing debate about games, play, “dig­i­tal cul­ture” and so on with our work serv­ing as back­ground. We also demoed AJI and got some very encour­ag­ing respons­es.

Edwin Gardner using Standing during Vuurlinie visit to Vechtclub XL

The next day, Alper and I spent some time think­ing about what direc­tion to take in our col­lab­o­ra­tion with our NYC con­tact. Lat­er that day we had anoth­er con­fer­ence call, shared our ideas and decid­ed we had come to the point where we are ready to out­line one more for­mal­ly and make it ready for grant appli­ca­tion. We’re work­ing on some pret­ty heavy sub­ject mat­ter in this project so it’s been a chal­lenge to find an approach that is respect­ful but engag­ing at the same time.

We also had a vis­it from Niels to eval­u­ate our work togeth­er on KAZUNOKO. Look­ing back on projects with clients and col­lab­o­ra­tors is a habit I think is impor­tant to main­tain because it often leads to great ideas for how to do things dif­fer­ent­ly the next time around. This ses­sion was no dif­fer­ent.

Sat­is­fied with our progress, Alper and I decid­ed we could afford to take Fri­day off. We spent a few hours in The Vil­lage drink­ing too much cof­fee and play­ing Netrun­ner. Alper caught on quick­ly (this was his first game) and end­ed up snatch­ing vic­to­ry from me at the very last moment. After­wards I need­ed an hour to come down from the adren­a­line rush as a result.

Now with a vastly improved rig and four agendas scored

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Week 240

Last week was a sol­id week of more work on all the things we worked on the week before. The Euro­pean pro­pos­al we are col­lab­o­rat­ing on is tak­ing a lot of atten­tion. AJI is con­tin­u­ing apace with what may very well be the penul­ti­mate sprint before the app goes to the store.

We wrote up our work­shop at Lift 14 and we are prepar­ing to pub­lish one more video this week or next. The arti­cle with us on gam­i­fi­ca­tion in Vrij Ned­er­land is avail­able to read online now (in Dutch) over at their site.

Whiteboard installation: success

At the end of the week I caught a train to Ams­ter­dam to check out our new digs in Vecht­club XL and attend our Q1 OKR review (hence the new white­board). I’ll be try­ing to catch up with as many peo­ple as I can while I am in the Nether­lands over the course of the week.

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Playing with Rules workshop at Lift Conference Geneva 2014

We ran our “Play­ing with Rules” work­shop at Lift Con­fer­ence in Gene­va ear­li­er this year. We’d host­ed it once before at Mozil­la Fes­ti­val and before that it was part of our con­sult­ing reper­toire as an exer­cise for clients. Above is a video of the out­comes we had this time around.

In the wee­knotes I link to above there are some take­aways already, but I thought it would be use­ful to doc­u­ment them here for pos­ter­i­ty. We con­tin­ue to be inter­est­ed in run­ning this as a work­shop at future events, but we try to take iter­a­tive design to heart and change things about the for­mat each time around.

In this case, we main­ly focused on improv­ing the on-board­ing. We spent some time dis­cussing the back­ground of the game every­one start­ed with; a vari­a­tion of Pachisi known in NL as “Mens erg­er je niet!” (“Do not get annoyed, man!”). We also tried to cre­ate a com­mon frame of ref­er­ence for the admit­ted­ly slip­pery term “social issue”. Def­i­n­i­tions are hard­ly ever use­ful, so we pro­vid­ed some descrip­tion of the dynam­ics we’re inter­est­ed in (con­flict in soci­ety between var­i­ous groups) and list­ed some obvi­ous exam­ples (unem­ploy­ment, racism, wide­spread gov­ern­ment spy­ing, etc.)

Most impor­tant­ly, we stepped through some exam­ple rules changes, which we took from the games cre­at­ed by play­ers at Mozil­la Fes­ti­val. By sim­ply show­ing the act of artic­u­lat­ing a design goal, defin­ing a rules change, play­ing the adjust­ed game and final­ly reflect­ing on the expe­ri­ence we got every­one on the same page as to the work part of the work­shop. This is what we would be doing for the next few hours.

One thing I real­ly like about our set­up is that before we get start­ed peo­ple can already join a table and start play­ing the game as it is. This is a superb ice break­er and a nat­ur­al result of the work­shop set­up.

Look­ing back, what stood out for us were a few things:

The starter game might affect the issues par­tic­i­pants are inclined to choose. For exam­ple, we had a game about road rage, which is a great fit for the set­up of Parcheesi, because it already involves a race around the board. We’ve also seen quite a few games about immi­gra­tion, which again are a good fit because you’re mov­ing pawns from one area on the board into anoth­er area. It might be inter­est­ing to start from a dif­fer­ent boardgame the next time around. Or demand from par­tic­i­pants that they pick a theme that seems at odds with the game as it is.

Adapt­ing a boardgame is a very effec­tive way for novices to become acquaint­ed with game design. It is also a great basis for get­ting com­fort­able with the notion of iter­a­tive design in gen­er­al. Final­ly, mak­ing a game about a sub­ject, in a diverse group, is an inter­est­ing way to facil­i­tate a dis­cus­sion. It focus­es con­ver­sa­tion on what can be expressed as sys­tems and what can be mod­eled in a way that is direct­ly expe­ri­ence­able. In this way, it’s an odd but effec­tive way of ratio­nal think­ing and empa­thy com­bined.

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Week 239

This week, like most recent ones before it, was most­ly about AJI. We wrapped up a sprint focused on get­ting the web­site in shape, reviewed it and planned a new one. The next sprint is all about “fix­ing bro­ken win­dows”. We also decid­ed to start think­ing about the sto­ry we would tell around the ser­vice. Final­ly, we reviewed Simon’s designs for the next major update of the app and web­site. The feed­back boiled down to “less Adolf Hitler, more Dalai Lama”. AJI is about resis­tance, but the peace­ful kind. Its “look” should reflect that. I expect we’ll need anoth­er sprint or two to get to a point where we are ready to invite friends to give AJI a spin and tell us what they think.

Besides this, the arti­cle about gam­i­fi­ca­tion by Kel­li van der Waals was pub­lished in Dutch week­ly Vrij Ned­er­land. We’re pleased with the result. It’s a com­pre­hen­sive review of the phe­nom­e­non and not blind to its prob­lem­at­ic aspects. It also fea­tures an inter­est­ing case study of a gam­i­fi­ca­tion project for a steel fac­to­ry, by Dutch applied games stu­dio RANJ.

VN edition with article on gamification

Alper fin­ished edit­ing the footage we shot dur­ing the Play­ing with Rules work­shop at Lift in Gene­va. The video gives an impres­sion of the games made by the par­tic­i­pants. They were asked to adapt Parcheesi so that it would say some­thing about a social issue of their choos­ing. As always, it’s inter­est­ing to see what issues are picked by par­tic­i­pants, and the design choic­es they make along the way.

Con­ver­sa­tions. Tak­ing time for these is impor­tant and social media ban­ter is no sub­sti­tute. On Tues­day I was vis­it­ed by Sam in the stu­dio. We caught up over cof­fee and he sub­se­quent­ly spent the day using our spare desk. Our con­ver­sa­tions helped me reflect on some of our recent work and the direc­tion we might take next. And on Fri­day I had a nice chat with Tom over Skype. His work con­tin­ues to be an inspi­ra­tion to the stu­dio so I always enjoy get­ting a sneak peek of what he’s up to next. It’s also super help­ful to share what we’ve done and get his feed­back on things.

Mean­while, plan­ning on future work con­tin­ues. This includes a col­lab­o­ra­tion with a friend in NYC for which we had anoth­er call to pin down the direc­tion of the project, with the inten­tion of apply­ing for a grant in the US. We were also approached to be part of an ambi­tious project relat­ed to cli­mate change. It would be a great chance to use games to com­mu­ni­cate about a many-sided issue, which I think they are great at. And final­ly, we’re work­ing out the details of our con­tri­bu­tion to the CIID sum­mer school, which will be a great chance for us to work with the very tal­ent­ed stu­dents and fac­ul­ty of the insti­tute as well as sam­ple the many great things Copen­hagen has to offer.

Over the week­end, I con­tin­ued to prac­tice my Netrun­ner skills in a set of friend­ly match­es with my wife (god bless her for indulging me). It turns out I am ter­ri­ble at bluff­ing to my spouse. Alper, mean­while, con­tin­ued his Tough Mud­der train­ing at the local boul­der­ing space.

5k run and then morning workout done (blue is happening!) #toughmudder

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Week 238

We are most­ly work­ing on AJI right now with lots of pro­pos­als and small­er engage­ments run­ning in between. We are prepar­ing a ton of things for the com­ing six months vary­ing from new projects, to pub­li­ca­tions, exhi­bi­tions, pre­sen­ta­tions and teach­ing engage­ments around the world. Besides all of that we have also been enjoy­ing the unex­pect­ed­ly sun­ny weath­er in our indus­tri­al Utrecht stu­dio and across Berlin-Kreuzberg.

Vechtclub XL lunch in the sun

The rest of the week was spent most­ly on AJI which is shap­ing up nice­ly and we should be able to share stuff on that with more peo­ple and you soon.

Standing

Kars went to Ams­ter­dam to dis­cuss future prospects and we spent a lot of time call­ing both between us and with future col­lab­o­ra­tors. I vis­it­ed some mee­tups here in Berlin to catch up with what’s hap­pen­ing in the local scene. We did a final review on an arti­cle for Dutch week­ly Vrij Ned­er­land that should be in stores this week. We think it has become a thor­ough and bal­anced piece on gam­i­fi­ca­tion and we are keen to see the response it receives.

Visual reference material on the floor during Energiehuis workshop

On Fri­day Kars went to Dor­drecht to do a work­shop togeth­er with W♥YW and in the week­end I met one of the founders of Ding Dong, an app that has been a Hub­bub favorite of late.

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Week 237

On Mon­day I got sev­er­al vis­its from friends, fam­i­ly and col­leagues, all curi­ous about my new work­space. It was enjoyable—we even played some Ani­mal Upon Ani­mal with Eel­co’s kids—but not con­ducive to much pro­duc­tiv­i­ty. I main­ly did finan­cial and admin­is­tra­tive tasks.

Alper, mean­while, returned from a much-deserved long week­end relax­ing (and drink­ing cof­fee) in Oslo. He spent the day catch­ing up on cur­rent affairs.

We reviewed the past week’s sprint for AJI the next day. We’ve been work­ing in short, one-week sprints. This is a good way to stay nim­ble and only focus on the most press­ing mat­ters. Lat­er that day, Simon joined us to plan the upcom­ing sprint focussing most­ly on the web­site accom­pa­ny­ing the app.

Dur­ing most of this Kel­li was present to observe how we work by lis­ten­ing in on our calls. I also spent anoth­er few hours talk­ing to her about oth­er projects such as CHUTORO and just gen­er­al­ly about our take on gam­i­fi­ca­tion. She’ll be doing more research and then get to writ­ing (a task I do not envy her, it’s a lot to chew on). I look for­ward to see­ing her arti­cle in Vrij Ned­er­land.

Alper dis­cussed busi­ness over lunch, and I spent the after­noon try­ing to tame the Email Beast.

We start­ed Wednes­day with a call about a pos­si­ble new project relat­ed to reuse of vacant real-estate. Alper buck­led down to work on AJI while I head­ed over to Jeroen’s new work­space in Free­dom­Lab to go over the sched­ule for a work­shop about a new fes­ti­val for games and game cul­ture.

The next day, Alper con­tin­ued work on AJI. I was par­tic­u­lar­ly amused and impressed with the press release he put togeth­er explain­ing what the app does in “Oprah-speak”. Mean­while, I pre­pared for and sub­se­quent­ly deliv­ered a lec­ture at the HvA. This was fol­lowed by a cri­tique ses­sion in which I got to play a ton of pro­to­types made by the stu­dents in GameMak­er.

That evening, I had a ball play­ing a super vil­lain caught in a bureau­crat­ic night­mare, in a short larp made by for­mer Hub­bub intern Arjen. Short larps are an inter­est­ing phenomenon—the lim­it­ed dura­tion cou­pled with themes diverg­ing from the typ­i­cal sci­fi and fan­ta­sy fare is invit­ing to peo­ple who’d nor­mal­ly not par­tic­i­pate in a week­end-long game.

Paco, one of the many friendly dogs residing in Vechtclub XL

Game room at HvA

On Fri­day, Simon, Alper and I had anoth­er call about AJI, going over the web­site screens I’d sketched. We man­aged to whit­tle my pro­posed set of designs down to even more of a bare min­i­mum. The min­i­mal­ism was off­set by some excit­ing inter­ac­tions that I hope we’ll man­age to pull off. They’re quite dra­mat­ic.

Alper had anoth­er meet­ing over lunch, and lat­er that day we joined in one more call explor­ing a pos­si­ble future col­lab­o­ra­tion between us and a kin­dred spir­it in NYC. I end­ed the week with my very first “Bier­club” (Fri­day drinks) at Vecht­club XL, which was nice and con­vivial and includ­ed local­ly brewed craft beer.

So yeah, a good week. It involved a lot of talk­ing and set­ting up of things for what will hope­ful­ly be inter­est­ing future projects. It was a bit of a chal­lenge to get my bit in for AJI in between all the meet­ings and such. I hope to make up for it this week.

Leaving after first Bierclub at Vechtclub XL

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Week 236

Last week was anoth­er week work­ing full throt­tle on AJI which has now been giv­en an offi­cial name and domain (to be announced short­ly). We set­up a scrum list for the week and start­ed work­ing through that and we think that with the cur­rent veloc­i­ty we should be able to show stuff in 1–2 sprints. I kept work­ing on the app while Kars worked on tidy­ing up our web pres­ence a bit and we got exter­nal help in from our broth­er in arms Simon.

Kars was mean­while also prepar­ing some lec­tures, one to be giv­en in Lei­den, one at the Ams­ter­dam Uni­ver­si­ty of Applied Sci­ences and anoth­er at the Play­ful Design course by Miguel Sicart at ITU in Copen­hagen next month.

Mean­while the guys from Tupil moved into the Utrecht space which we will be shar­ing with them. I vis­it­ed the fifth Talk and Play orga­nized by Loren­zo which sparked some inter­est­ing dis­cus­sions about game jams thanks to Sjors’s pre­sen­ta­tion about it.

Sjors

Then I left for Oslo on Fri­day to spend my week­end there drink­ing cof­fee for this app we made and that was a week.

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Week 235

On Mon­day I set up my things in the new stu­dio at Vecht­club XL. They had been kept in hold­ing since the move out of Dutch Game Gar­den two weeks ago. With some help from the kind folk run­ning the space I was up and run­ning around mid­day. After a short peri­od of work­ing from home and var­i­ous oth­er places from my back­pack it was a relief to have my good old set­up back, in a great new space. It’s still a bit emp­ty at the moment, but that will change once the guys from Tupil move at the end of the month.

New studio in Vechtclub XL

Mean­while, Alper was kick­ing the tyres of Slack to see if it’d be a viable alter­na­tive to HipChat now that it had moved out of beta. He also hacked away at AJI, mak­ing it fea­ture com­plete in prepa­ra­tion for my UI work.

On Tues­day, I had a chat with Kel­li about gam­i­fi­ca­tion. She’s prepar­ing a piece on the sub­ject for Vrij Ned­er­land, which I look for­ward to read­ing. It’s great to have such a sub­ject dis­cussed in a crit­i­cal man­ner in main­stream media.

Lat­er that day, I got start­ed mock­ing up AJI’s sim­pli­fied UI in Sketch. Alper and I also chat­ted with Simon about AJI and oth­er things. He offered his help with the app’s UI design so once I’ve put the basics in place he’ll take over to make things look real­ly good (as he’s done many times before on Hub­bub projects).

The rest of the week we con­tin­ued work on AJI. I moved on to updat­ing the UI in Xcode while Alper fixed bugs and solid­i­fied the accom­pa­ny­ing web app. On Fri­day we met with Dirk, who is also writ­ing some­thing, an essay about cul­tur­al pro­duc­tion in the con­tem­po­rary tech scene, in which he’s plan­ning to use AJI as an exam­ple. We demo’d the app to him and talked about the think­ing behind it. It was use­ful to get our heads out of the prover­bial bub­ble and explain our moti­va­tions to a rel­a­tive out­sider.

In between, I was inter­viewed by two stu­dents from Han­nover who are map­ping Utrecht’s games scene and again by a stu­dent research­ing muse­um games. Alper mean­while did the rounds of Berlin’s many events, includ­ing the UX Stammtisch and a games.net round­table about brand­ed enter­tain­ment.

By the end of week 235 we had tran­si­tioned over to Slack, since it real­ly does offer an improve­ment over HipChat for us. (Main­ly thanks to its UI and many out-of-the-box inte­gra­tions.) Alper wrote up some thoughts about one thing that con­tin­ues to be an annoy­ance with these ser­vices, though: their user accounts scheme does not accom­mo­date our dis­trib­uted, fuzzy organ­i­sa­tion­al struc­ture.

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Week 234

Last week I spent all my time work­ing on the iOS app and web­site for our project AJI. Devel­op­ment has been excru­ci­at­ing­ly slow because we nev­er had a free week to just work on the project.

The sim­plic­i­ty of the app we want to make is deceiv­ing even for us. The law of con­ser­va­tion of com­plex­i­ty states that the sim­pler an appli­ca­tion is for the end user, the more com­plex it is for those mak­ing it. Deal­ing with that in between client work turned out to be unre­al­is­tic. Now that we have some prop­er veloc­i­ty again we hope to be able to share some­thing soon. It will be good to get this research out in the world where it belongs and this project out of our sys­tem.

It was also the week in which we launched our asso­ciate pro­gram with Joris Dor­mans, Ianus Keller and Sebas­t­ian Deter­d­ing sup­ple­ment­ing our scope. We are excit­ed and can’t wait what we can do togeth­er.

Looking forward to these already

Kars in the mean­time was roam­ing, meet­ing peo­ple to talk about future col­lab­o­ra­tions and mak­ing arrange­ments to set­up the new Hub­bub stu­dio at the Vecht­club XL. We will be shar­ing a space there with our old friends from Tupil which is some­thing to look for­ward to.

The week end­ed with a FRIDAYS AT 7 in Utrecht and that was that.

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Announcing Deterding, Dormans and Keller as first Hubbub associates

Today I am very pleased to announce we have been joined by three bril­liant gen­tle­men: Sebas­t­ian Deter­d­ing, Joris Dor­mans and Ianus Keller have joined Hub­bub as asso­ciates. They are imme­di­ate­ly avail­able for con­sult­ing and will also help us guide the com­pa­ny in the future.

Each of these asso­ciates is an expert in their field and has a for­mi­da­ble track record as a design­er, researcher and edu­ca­tor. They deep­en as well as broad­en what we can bring to the table in projects relat­ed to game design, inter­ac­tion design, prod­uct design and beyond.

Below are brief bios list­ing some of our asso­ciates’ achieve­ments. We’ve also sug­gest­ed areas you might want to work on with them. Of course, we will also sug­gest an asso­ciate if we think a project will ben­e­fit from their par­tic­i­pa­tion. For good mea­sure, we’ve thrown in self­ies tak­en at the work­place.

Alper and I have col­lab­o­rat­ed with each of these three in some way in the past years and we are hum­bled and proud they have cho­sen to work with Hub­bub. If you’d like to know more, get in touch.

Sebastian Deterding

Sebas­t­ian Deter­d­ing is a lead­ing researcher and design­er in the field of game­ful and play­ful design. He is co-edi­tor (with Stef­fen P. Walz) of “The Game­ful World: Approach­es, Issues, Appli­ca­tions”, poised to become the de-fac­to hand­book on game­ful and play­ful design, appear­ing 2014 with MIT Press. Hav­ing com­plet­ed his PhD, Sebas­t­ian is now vis­it­ing assis­tant pro­fes­sor at the RIT Lab­o­ra­to­ry for Media, Arts, Games, Inter­ac­tion and Cre­ativ­i­ty (MAGIC). He has worked for more than nine years as a game and expe­ri­ence design­er, and is an inter­na­tion­al­ly sought-after speak­er. He pub­lished his first RPG adven­ture in a now-defunct mag­a­zine at age 17 and saw it prompt­ly pla­gia­rised.

Top­ics to work on with Sebas­t­ian include: game­ful and play­ful design, seri­ous games and gam­i­fi­ca­tion.

Joris Dormans

Joris Dor­mans is one of the first to com­plete a PhD on a top­ic that explic­it­ly con­nects game design to com­put­er sci­ence. He is the inven­tor of the “Machi­na­tions” frame­work and co-author (with Ernest Adams) of the book “Game Mechan­ics”. Joris is a high­ly rat­ed speak­er at the Game Devel­op­er Con­fer­ences in both San Fran­cis­co and Cologne and an inter­na­tion­al­ly respect­ed researcher on pro­ce­dur­al con­tent gen­er­a­tion. Joris has an entry as game design­er on boardgamegeek.com and is always tin­ker­ing with mul­ti­ple boardgame pro­to­types of his own.

Top­ics to work on with Joris include: mod­el­ling game mechan­ics, auto­mat­ed game design, pro­ce­dur­al con­tent gen­er­a­tion.

Ianus Keller

Ianus Keller is a staunch pro­po­nent of inter­ac­tion design and one of the first to see it as the field where prod­ucts, inter­faces and oth­er con­cerns con­verge. He com­plet­ed his PhD cum laude at TU Delft ID-Stu­di­o­Lab on the design of Cab­i­net, an inspi­ra­tional tool for design­ers. Since 2008 Ianus has co-organ­ised 29 This Hap­pened events in Utrecht, Ams­ter­dam and Rot­ter­dam, doc­u­ment­ing the mak­ing-of of over a hun­dred inter­ac­tion design projects. Ianus is a vora­cious ear­ly adopter of gad­gets and online ser­vices; in 2005 he was the first Dutch­man to post a tweet, which read “I am at home”.

Top­ics to work on with Ianus include: tools for cre­ativ­i­ty, hybrid digital/physical prod­ucts.

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