Hubbub has gone into hibernation.

Week 250

Last week I was in the Nether­lands to wrap up some stuff at our Utrecht stu­dio and to dis­cuss a realign of the stu­dio (more on that lat­er!). On Tues­day I caught up with some peo­ple in Ams­ter­dam and on Wednes­day I made my way back to Berlin, just in time for the games.net sum­mer par­ty, always a great event for peo­ple mak­ing games in Berlin.

Games.net summer thing

On the projects front: the SHIJIMI pro­pos­al need­ed some adjust­ment before being final. There is a bunch more stuff in the pipes that will make its way into a future wee­knote. Stand­ing got writ­ten up on Bright. We are glad about the atten­tion it is get­ting and we’re now in talks about devel­op­ment. Kars met up with a cou­ple of Dutch cul­tur­al attachés to talk about the role games and play can take in the Nether­lands’ rep­re­sen­ta­tion abroad.

Thurs­day evening I orga­nized a get-togeth­er at our Berlin stu­dio for game design­ers to dis­cuss open prob­lems togeth­er and find solu­tions. This proved to be immense­ly valu­able and will like­ly become a reg­u­lar thing.

Kars playtest­ed KEGANI, a game we’re mak­ing togeth­er with Sub­alekha Udayasankar and we’re real­ly excit­ed about the results from that.

Playtesting KEGANI

I did main­te­nance on (your dai­ly) Vic­to­ry Boo­gie Woo­gie on Fri­day before I went to an event in the Grün­er Salon about the protests in Tak­sim.

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Week 249

This week’s focus was square­ly on our cel­e­bra­tion of Stand­ing’s launch at Media­mat­ic. While Alper and Simon put the final touch­es on a live dis­play show­ing all active stand­ing ses­sions around the world, I got the word out about the event on social media, coor­di­nat­ed with the event pro­duc­er and got a stream­ing set­up put togeth­er. I also did a quick ignite on the night before the event.

Setting up for Standing event at Mediamatic

We had a nice turnout and real­ly enjoyed our­selves. The course on standing—heavily influ­enced by qigong—was a good warmup. Dirk’s essay liken­ing smart­phones and apps to lamps and jinn served as a nice fram­ing of our work. We then got stand­ing to a live set by Sal­vador Breed. (A record­ing of this is avail­able over at Twitch.) The com­bi­na­tion of ambi­ent noise, stand­ing super still for some­thing you care about, and see­ing peo­ple across the world join in on the live dis­play was rather mag­i­cal.

Standing session by Hubbub at Mediamatic with music by DJ Salvador. Picture credits: Simon Scheiber.

Aside from our work on Stand­ing, we sent out two updat­ed offers and had an assort­ment of meet­ings. Most notably, I went over to RIVM to cri­tique the cur­rent state of VTV game (which we did strate­gic design for late last year).

On Fri­day, I cleaned out the var­i­ous inbox­es in the morn­ing and sub­se­quent­ly went over to The Vil­lage to decom­press togeth­er with Alper, who had come over for the event.

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Week 248

Standing

Most of last week for all of us was spent on Stand­ing, our app for play­ful activism which saw pub­lic release (announce­ment). Respons­es have been more than pos­i­tive and we have had peo­ple stand­ing from all over the world already. One of our biggest inspi­ra­tions, Bernie De Koven called it an exam­ple of inac­tivism. We like that term a lot. We have been busy improv­ing the web­site, fix­ing bugs, talk­ing to peo­ple about the project and plan­ning the launch par­ty at Media­mat­ic Thurs­day evening. You are more than wel­come to join us!

Oth­er than that Kars dropped by EYE for a work­shop. We had a good chat about games with Nina Polak of Dutch pub­li­ca­tion De Cor­re­spon­dent. We debriefed the project CHUTORO with GEE­lab and reflect­ed on our expe­ri­ences col­lab­o­rat­ing.

We dis­cussed fur­ther work on KEGANI since the pro­pos­al we made for it was not select­ed. The idea of KEGANI is to cre­ate a hybrid game to make more peo­ple aware of a social issue. We are going to work on the con­cept fur­ther and explore oth­er part­ners who would be inter­est­ed in work­ing with us on this. The SHIJIMI pro­pos­al is mov­ing for­ward steadi­ly and it turns out that a lot of peo­ple are inter­est­ed in game­like urban devel­op­ment right now.

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Announcing Standing – an app for playful activism

Standing

Today we are mak­ing Stand­ing avail­able for iPhone. Stand­ing is an app for play­ful activism, which we have been work­ing on inter­mit­tent­ly since we first announced it back in August 2013. We are pleased to have it out there and are excit­ed to see what peo­ple will do with it.

With Stand­ing, you can stand still for a cause of your choos­ing in what­ev­er place you feel is suit­able. The app records how long and where you are stand­ing and shares it live on the accom­pa­ny­ing web­site. Once you have fin­ished, it is turned into a last­ing record, which you can share as proof of your com­mit­ment to the cause.

Standing

The project was inspired by the stand­ing wo/man protests, which were ini­ti­at­ed by Erdem Gündüz on 17 June 2013 by stand­ing in Tak­sim Square in Turkey. The top­ic of ludic resis­tance has been a long-last­ing inter­est of ours and after much speak­ing and writ­ing on the sub­ject we felt the need to make some­thing that direct­ly con­tributed to it. See­ing the act of stand­ing being used as an effec­tive way of civ­il dis­obe­di­ence delight­ed us and we felt it served as a per­fect start­ing point.

Hash­tags, posts and pho­tos of the peo­ple stand­ing in Turkey eas­i­ly found their way online. It had a very meme-like qual­i­ty. We want­ed to extend the act of stand­ing even fur­ther by cre­at­ing an app that would track the loca­tion and dura­tion in real time.

Standing

Non­vi­o­lent civ­il dis­obe­di­ence can con­tribute to change and has done so in the past. A well-known exam­ple would be the 1960 Nashville sit-ins. Today, the rela­tion­ship of con­tem­po­rary tech cul­ture with activism is many-faced. Web­sites and apps have become the fore­front of gov­ern­ment and cor­po­rate per­sua­sion. We are inter­est­ed in using this ver­nac­u­lar for play­ful resis­tance.

More prac­ti­cal­ly, and per­haps more impor­tant­ly, we think Stand­ing sits in between the fric­tion­less, and there­fore almost mean­ing­less act of sign­ing an online peti­tion and par­tic­i­pat­ing in a phys­i­cal protest which can be intim­i­dat­ing, chal­leng­ing or even dan­ger­ous. Stand­ing is a dis­trib­uted, asyn­chro­nous way to play­ful­ly and non­vi­o­lent­ly express that you real­ly do care about a cause.

Although earnest­ly intend­ed as a thing peo­ple can actu­al­ly use to express them­selves, the irony of using an app to “solve” the “prob­lem” of activism is not lost on us. We are ful­ly aware of and sym­pa­thet­ic towards the argu­ments against “solu­tion­ism” as artic­u­lat­ed by Moro­zov and oth­ers. This project is a way for us to com­ment on the same phe­nom­e­non, by play­ful­ly appro­pri­at­ing the “medi­um” of the app for non-instru­men­tal pur­pos­es.

Get Stand­ing in the Apple App Store. Mean­while, we intend to devel­op both the app and the web­site fur­ther. They are both still in an ear­ly, exper­i­men­tal stage. Regard­less, we do hope you enjoy using it to stand for a cause, and look for­ward to hear­ing any feed­back you may have.

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Week 247

We focused on two projects this week: SHIJIMI and Stand­ing (for­mer­ly known as AJI).

For SHIJIMI, we wrote a pro­pos­al and had a meet­ing with Hei­j­mans and Rezone to dis­cuss it and oth­er doc­u­ments draft­ed ear­li­er by them. Each is a posi­tion paper of sorts, and next we need to merge them all into one thing suit­able for sub­mis­sion for fund­ing. It’s slow going, but I find devot­ing suit­able amounts of time to the pre­lim­i­nary phase of a project always pays off in the end.

Stand­ing’s first prop­er release ver­sion nears com­ple­tion. We con­tin­ued to adjust the app’s accom­pa­ny­ing web­site and I draft­ed an announce­ment blog post. I also head­ed to Rot­ter­dam to spend a day walk­ing through the city with Simon, shoot­ing pho­tos that would make suit­able press mate­ri­als.

Being photographed by Simon

Mean­while, De Gids pub­lished a sneak pre­view of the essay by Dirk which will be pre­sent­ed dur­ing the event which dou­bles as Stand­ing launch par­ty at Media­mat­ic, on Ascen­sion Day. We’d love to have you over for this, but you can also par­tic­i­pate from any oth­er place on the globe. So mark your cal­en­dar.

Oth­er than this, the usu­al meet­ings with poten­tial clients and peers con­tin­ued both in Utrecht and Berlin, as well as bor­ing stuff such as tak­ing care of finances. Alper dropped by UIkonf on sev­er­al occa­sions and I whipped up a quick write­up of the Cup­pings tast­ing game for our port­fo­lio.

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Week 246

A large part of our time these weeks is spent writ­ing pro­pos­als. A lot of things are head­ing our way so that’s good and it’s a wel­come change from mak­ing things, which we’ve been doing for the past months. One fair­ly crys­tallised con­cept, code­named SHIJIMI, is mov­ing for­ward steadi­ly and anoth­er, about Tokyo is in a pre­lim­i­nary stage. They are quite dif­fer­ent but what they have in com­mon is that they both deal with urban­ism. Coin­ci­den­tal­ly Kars was also revis­ing his chap­ter for the Game­ful World which is about urban play and should be out lat­er this year.

Stand­ing saw dra­mat­ic devel­op­ments back and forth with Apple and made its way to the app store in time for a pub­lic launch in two weeks at an event over at Media­mat­ic in Ams­ter­dam. You can read an excerpt from Dirk Vis’s essay on it over at De Gids.

Car made from household consumables

Kars went off teach­ing at Delft Uni­ver­si­ty of Tech­nol­o­gy with stu­dents of Ianus who are design­ing boardgames for id8. The next day he went to lec­ture in Lei­den on play at the local Studi­um Gen­erale. From what I gath­er fun was had and minds were blown.

About to deliver studium generale lecture at Leiden University

I had lunch with Mike Laz­er-Walk­er who was in town, a very inter­est­ing game mak­er from New York. I wrote a retort (full text) on a fair­ly uneven piece on gam­i­fi­ca­tion in Ger­man Süd­deutsche. I was pleased that that got a reply from the author who is also the edi­tor in chief.

Joust

I asked around in the Berlin game scene whether there would be a launch par­ty for Sports­friends in Berlin and one spon­ta­neous­ly hap­pened. We took over an event in Berlin’s esports cafe Melt­down and found out that play­ing Joust with­out sound is hard. Thanks to Sjors and Loren­zo for putting that togeth­er.

And then on the week­end I got to play Betray­al at the House on the Hill by Rob Davi­au, a game I had want­ed to play ever since I saw him talk at PRACTICE.

Betrayal at the House on the Hill

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Week 245

Our col­lab­o­ra­tion with Sub­alekha (code­named KEGANI) reached a mile­stone this week with the sub­mis­sion of a pro­pos­al to the Knight Foun­da­tion’s Pro­to­type Fund. We talked through the draft pro­pos­al on Mon­day, made some final adjust­ments after­wards, and sent it in on Wednes­day. It’s fin­gers crossed for now while we wait for a response.

I spent a day in Ams­ter­dam on Tues­day, meet­ing with Mon­nik, hav­ing lunch at Open Coop and final­ly meet­ing at Media­mat­ic to dis­cuss our plans for a Stand­ing event dur­ing their Light­ness exhi­bi­tion.

Lunch at Open Coop

Speak­ing of which, I attend­ed the Ignite which served as the open­ing event for Light­ness on Wednes­day. Peo­ple demoed Ala Ban­dera, announced a full week’s inves­ti­ga­tion into soap bub­bles and Dirk talked about ludic acts of resis­tance as a teas­er for our thing on Ascen­sion Day (watch this space).

Flag Aerobics / Ala Bandera demo at Mediamatic Fabriek

Work on Stand­ing con­tin­ues at a slow but steady pace. We were reject­ed by Apple on Thurs­day and pro­ceed­ed to make the nec­es­sary adjust­ments to the app. I also fid­dled with the web­site, which real­ly tru­ly is near­ly there, now.

On Thurs­day, I head­ed to Dutch Game Gar­den to cel­e­brate the launch of Bezir­cle, which is made by Ludo­mo­tion—asso­ciate Joris Dor­mans’s indie game stu­dio. Bezir­cle is a quirky tac­ti­cal action game with super easy one-touch con­trols, par­tic­u­lar­ly fun for local mul­ti­play­er ses­sions.

I end­ed the week by drink­ing “van­deStreek” beers and play­ing Bang! at the month­ly Bier­club. Alper, mean­while, dove into the social cir­cuit around ThingsCon and on Sun­day attend­ed an event on the­atre and games.

Playing Bang! at Vechtclub XL Bierclub

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Week 244

Last week was cut a bit short because of the East­er break. Recharg­ing our bat­ter­ies a bit was a good thing for the amount of stuff we want­ed to push out.

KEGANI con­tin­ued with us putting the last touch­es on the game pro­to­types and dis­cussing how to fur­ther flesh out the pro­pos­al to be able to devel­op the game fur­ther. We are hav­ing a lot of fun col­lab­o­rat­ing on this project togeth­er even though this is a pret­ty busy peri­od for all of us.

Stand­ing moved for­ward with us sub­mit­ting the app to the app store final­ly. We just need to work a bit more on the web­site and we should be ready for a small pub­lic beta.

Kars was out and about a lot this week. First going to Hei­j­mans to dis­cuss our ideas around a game for Rezone. On Thurs­day he pre­sent­ed for a full house at Behav­iour Design AMS on “Five Behav­iour Design Prin­ci­ples You Nev­er Sus­pect­ed Would Work”. Links to the things he talked about are up on his tum­blr. I coin­ci­den­tal­ly vis­it­ed the Berlin UX Cock­tail Hours ear­li­er dur­ing the week. The dif­fer­en­ti­a­tion user expe­ri­ence design is under­go­ing right now intrigues both me and Kars.

I was inter­viewed by Ger­man radio sta­tion Detek­tor FM who read about us in Vrij Ned­er­land and want­ed to get our per­spec­tive on gam­i­fi­ca­tion on the work floor. This seems to be a cur­rent top­ic in Ger­many again because of a study being under­tak­en by the TU Munich. Giv­ing this inter­view was fun and I think nec­es­sary for the Ger­man dis­course which seems to be focussed a bit too much on strict util­i­ty.

One Hub­bub side project that we do with long time col­lab­o­ra­tor Simon Scheiber which had been on the back burn­er saw a release last week as well. The new ver­sion of Cup­pings was approved by Apple this week­end and is avail­able for pur­chase on the app store.

I fixed up our visu­al memet­ic archive on Tum­blr again so LOUD NOISE ENTRANCE HALL is avail­able again for your view­ing plea­sure and ours.

Kars closed of the week with some play relat­ed recre­ation by get­ting slaugh­tered at Netrun­ner by Tim Bosje and going to an escape room in Bun­schoten with a large group of game design­ers. On this side I par­tic­i­pat­ed in Crit­i­cal Mass Berlin and that end­ed the week.

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Week 243

Look­ing at my log for last week it’s clear a lot has been going on; work con­tin­ued on Stand­ing (code­name AJI) and we (main­ly Alper) did some sup­port work on Beesten­bende.

In the mean­time we are start­ing up new projects; one is code­named KEGANI, a col­lab­o­ra­tion between us and Sub­alekha who resides in NYC. We will be seek­ing fund­ing for KEGANI, which is shap­ing up to be a (series of) games explor­ing con­tem­po­rary glob­al war­fare. It’s grim but impor­tant sub­ject mat­ter. We’ve pro­gressed from exchang­ing ideas to doing paper pro­to­types in par­al­lel and dis­cussing them over Google Hang­out. I’ve strug­gled to find the right approach, but it appears stick­ing to earnest­ness and play­ful­ness is help­ful.

Final­ly, on the new projects front, we’re talk­ing with peo­ple in pro­fes­sion­al sports which is an inter­sec­tion of games and cul­ture that has long fas­ci­nat­ed us.

In between we squeezed var­i­ous vis­its and con­ver­sa­tions. I was inter­viewed by Mare, the Lei­den Uni­ver­si­ty week­ly paper, for a lec­ture I’ll be giv­ing there in two weeks. We dis­cussed plans for a Stand­ing-relat­ed event at Media­mat­ic lat­er this year with Dirk Vis.

I par­tic­i­pat­ed in an event organ­ised by REZONE in which they looked back on their play­ful inter­ven­tions project and start­ed up dis­cus­sions around pos­si­ble new projects, includ­ing “solv­ing” the vacan­cy prob­lem plagu­ing real-estate, for which Hei­j­mans has sug­gest­ed a rather intrigu­ing approach inspired by land con­sol­i­da­tion.

Rezone at WII-fabriek Den Bosch

Alper had a very Apple week with both a vis­it the local genius bar and to the local Cocoa­Heads. Mean­while, I end­ed the week with a vis­it to Joris Wei­j­dom at MAPLAB, a lab set up by the Utrecht School of the Arts to enable research into, well, Media and Per­for­mance. They have a pret­ty sweet set­up for doing all kinds of exper­i­ments in which image, sound and space con­verge.

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Week 242

We have been pur­su­ing a project now offi­cial­ly called KEGANI with a friend in New York for the past cou­ple of weeks. We hope to share a bit more about that but with­out giv­ing too much away: we have set our­selves a brief to use our type of game design to tack­le a spe­cif­ic social issue.

I spent most of the week work­ing on AJI and we did a review of what we believe to be the final sprint for the app. We can then final­ly sub­mit it to the app store and reveal some­thing that you can actu­al­ly play with.

We have two work­shops over at CIID’s Sum­mer School pro­gram about play and cre­ativ­i­ty which we think are going to be both very valu­able and fun for those inter­est­ed in these themes. One uses ‘Free to Play’ as a way to think about sys­tems and get into game design. The oth­er is an explo­ration to see what kind of new and unin­tend­ed uses we can get out of “slide­ware” to fur­ther cre­ativ­i­ty and learn about design.

ITU

Then at the end of the week Kars was off to Copen­hagen to teach at Miguel Sicart’s play­ful design course. Kars also dropped by CIID to talk about our work­shops there and he caught a screen­ing of work from the exper­i­men­tal imag­ing course giv­en there by Matt Cot­tam and Timo Arnall. From what I gath­er he then had a great time spend­ing his birth­day week­end there as well. We are both rather fond of Copen­hagen and wel­come any oppor­tu­ni­ty to vis­it.

Urban Spree

Mean­while in Berlin the A MAZE inde­pen­dent games fes­ti­val hap­pened as a part of Games Week Berlin. Thorsten and Loren­zo can be proud of their biggest edi­tion yet. It seems to have turned into the go-to event for inde­pen­dent games mak­ers in Europe. Lots of friends from the Nether­lands and beyond were over and I man­aged to attend a cou­ple of talks on Thurs­day morn­ing.

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